Thorsten  Renk wrote

> I've just pushed the current state of the autumn color model where the
> amount of coloring is encoded in the texture alpha channel. I've tried to
be
> very conservative and pushed alternative textures (marked with *-
> autumn.png) where this is done - I could not see any negative effects in
the
> default rendering scheme (no terrain holes or so), but this way it's easy
to roll
> back in case of unexpected problems - only the regional texture scheme
> references the alternative textures, neither dds or default do. Please let
me
> know if there is trouble.
> 
> If anyone wants to try the scheme, use high quality level with the
> Atmospheric Light Scattering scheme and the regional texturing scheme,
> then change season in the environment settings.
> 
> I have tested mainly in central Europe, so it's rather likely that there
will be
> texture sheets without alpha channel set, which will stick out if you test
> elsewhere.
> 
> I regard the current state as proof of concept. If there is a graphic
artist
> available who wants to optimize the texture alpha channel settings for
best
> effect, please get in touch - I am not very good with gimp, and I've just
> coarsely painted on the textures to get a feeling for the effect.
> 
> Trees are not color-changed, so if you want autumn trees, you have to edit
> Materials/regions/materials.xml manually and change to the autumn or
> winter tree variants. It looks nice though...
> 
> Otherwise enjoy!
> 

I think I must have something wrong here: much of the textures which were
green turn a horrid brown colour, it looks like nothing I have ever seen on
the ground in the UK. Is that what is intended?

Vivian



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