There are commercial "big boxes with some random crap in them" game worlds now 
and
have been since the 8-bit era.
The games that stood out by immersing us despite the limitations of technology 
were usually
the ones which were lovingly crafted.

>________________________________
> From: BGB <cr88...@gmail.com>
>To: Fundamentals of New Computing <fonc@vpri.org> 
>Sent: Tuesday, 17 January 2012, 3:31
>Subject: Re: [fonc] Inspired 3D Worlds
8<
>these would generally be created manually, by placing every object
> and piece of geometry visible in the world, but this is fairly
> effort-intensive, and simply running head first into it tends to
> quickly drain my motivation (resulting in me producing worlds which
> look like "big boxes with some random crap in them").
8<

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