There are commercial "big boxes with some random crap in them" game worlds now and have been since the 8-bit era. The games that stood out by immersing us despite the limitations of technology were usually the ones which were lovingly crafted.
>________________________________ > From: BGB <cr88...@gmail.com> >To: Fundamentals of New Computing <fonc@vpri.org> >Sent: Tuesday, 17 January 2012, 3:31 >Subject: Re: [fonc] Inspired 3D Worlds 8< >these would generally be created manually, by placing every object > and piece of geometry visible in the world, but this is fairly > effort-intensive, and simply running head first into it tends to > quickly drain my motivation (resulting in me producing worlds which > look like "big boxes with some random crap in them"). 8< _______________________________________________ fonc mailing list fonc@vpri.org http://vpri.org/mailman/listinfo/fonc