Yes, you could wander around in the world casting spells of creation school. You could get some pals to help. You could swap spells. Like WoW meets SL in OpenCobalt.
I typed "http://www.google.com/search?q=aghori+sadhu+alan+kay". I got "http://wn.com/Apple_Computer_Magic ". ----- Original Message ----- > From: BGB <cr88...@gmail.com> > To: Fundamentals of New Computing <fonc@vpri.org> > Cc: > Sent: Tuesday, 17 January 2012, 6:33 > Subject: Re: [fonc] Inspired 3D Worlds > >> There are commercial "big boxes with some random crap in them" >> game worlds now and have been since the 8-bit era. >> The games that stood out by immersing us despite the limitations of >> technology were usually the ones which were lovingly crafted. > > very possibly. > "time and effort makes a good product" 8< > otherwise: > I was left idly imagining the possibility of using a good old scripting > language > (probably BGBScript in my case) to assist in building worlds. say, higher > level > API commands can be added to the mapper, so I can issue commands like > "build a room here with these textures and dimensions" or > "generate some terrain over there" as API calls or similar. > loops or functions could also generate things like stairs and similar, ... > then, it can partly be a process of writing scripts, invoking them in the > mapper, and optionally saving out the results if it looks about like what was > being hoping for (maybe followed by some amount of manual "fine > tuning"...). > similarly, the commands would probably be usable from the console as well > (as-is, BGBScript code can already be entered interactively at the console), > in > addition to the existing GUI-based mapping interface. > probably the underlying world structure would remain being built out of > entities, convex polyhedrons ("brushes"), Bezier patches, and polygon > meshes. (unlike some other ideas, this wouldn't drastically change how my > engine works, or even require redesigning/recreating my tools...). > sorry if all this is a bother to anyone, being solidly not really about > programming per-se... 8< _______________________________________________ fonc mailing list fonc@vpri.org http://vpri.org/mailman/listinfo/fonc