That is part of the leaf code of the mod, not an exported API.  Assuming
that CS:S uses the same code that we ship in the SDK is wrong (because
they won't match). Injecting network messages and assuming the same
implementation in a binary you don't control is not going to work. We
have provided a stable, consistent (across all mods) API for plugins to
message users. We have already added new functionality to this interface
at the request of plugin authors, a quick email discussion with us and I
am sure we can find a middle ground. Also note that plugins already use
the exported API for HL2MP (and other 3rd party mods I suspect).

We are not going to be held hostage to 3rd party programmers using
triggering out of date and unused game code that isn't part of a
published API (i.e part of an exported interface function).

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Anderson Sent: Friday, May 20, 2005 11:19 AM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] To Valve:
Developer Forewarning

> A "hack" is a funny thing to call a user message nicely documented in
> cl_dll/menu.cpp.
>
>    ~dvander
>
> Alfred Reynolds wrote:
> > 3rd party plugins have been using a hack to trigger an unused bit of
> > game code. We provide them with another, maintained, user friendlier
> > version of menus that work across all mods, they need to start using
> > that.
> >
> > - Alfred
> >
> > ----Original Message----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mattie
> > Casper Sent: Friday, May 20, 2005 9:42 AM To:
> > hlcoders@list.valvesoftware.com Subject: [hlcoders] To Valve:
> > Developer Forewarning
> >
> >
> > > Alfred or other Valve representative,
> > >
> > > There are many, many plugin and mod developers displeased at the
> > > moment because of your recent decision to change CSS menuing
> > > behavior so drastically.
> > >
> > > I'm not precisely sure why the decision was made to suddenly push
> > > such a big change (now rolled-back temporarily) on everyone in
> > > the world, but this has wounded our confidence in the support
> > > Valve provides to their SDK community. Last night, plugin
> > > developers were inundated with yells for help as plugin menuing
> > > systems were obliterated in one fell swoop. Those same developers
> > > spent frantic hours trying to reverse engineer what caused the
> > > problem, all the while trying to communicate the issues to their
> > > own users.
> > >
> > > As far as I can tell, there was absolutely no forewarning.
> > > Nothing to indicate to the developer community what could be
> > > changed to fix the problem. In turn, there was no warning
> > > developers could provide to their users or even early code
> > > changes they could make to limit the impact. With some sort of
> > > notice, it would have been possible to do a great deal to help
> > > the situation.
> > >
> > > It really comes down to the fact that it's Valve's community of
> > > game players that suffer when this happens. If 30% of the servers
> > > out there run popular admin mods and those mods suddenly cease to
> > > function painfully, people get a much worse impression of "steam
> > > updates". They, as you know, even come whining to you about why
> > > you broke their favorite 3rd party plugin.
> > >
> > > Now, we certainly aren't asking you to indefinitely support every
> > > little feature we use, but we absolutely *must* have forewarning
> > > before things changed in sensitive areas-- especially when things
> > > are deprecated. Without a heads-up from Valve, the developer
> > > community relationship is simply going to crumble into
> > > name-calling and constant bickering. None of us want to go that
> > > route, but we're going to need better support from Valve in order
> > > to avoid it.
> > >
> > > So, I'm asking nicely for the Valve teams to provide us additional
> > > forewarning before making large changes. Deprecating *anything*
> > > should be announced well beforehand so that plugin and mod
> > > developers can act accordingly. The unannounced update we saw
> > > last night simply cannot continue if you care anything about the
> > > developer community.
> > > Even if you feel something is a "hack", you should at least work
> > > with us a little more rather than letting us fall onto our own
> > > swords.
> > >
> > > While I appreciate what you guys have done for the developer
> > > community, I still think there's more needed or we're all going to
> > > suffer. Please give us warning before you change things like this.
> > >
> > > Thanks for your time.
> > >
> > > Respectfully yours,
> > > -Mattie
> > >
> > >
> > > _______________________________________________
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> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
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> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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