The mod players were getting restless so I couldn't wait any longer for a response from Valve so I had to shut it down. Unfortunately there's no documentation on how most of that stuff is supposed to work, and there are frightfully few asserts in the SDK. I guess I'll have to do a lot of research to compare a working vphysics.dll to a broken vphysics.dll in order to pin down the exact problem.
At 2006/04/20 08:03 PM, Aaron Schiff wrote: >-- >[ Picked text/plain from multipart/alternative ] >USE_OBB_COLLISION_BOUNDS just says to search within the bounding box >constructed around a physical model to detect other objects. It's not the >matter you should be worried about. >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders