The mod players were getting restless so I couldn't wait any longer for a 
response from Valve so I had to shut it down.  Unfortunately there's no 
documentation on how most of that stuff is supposed to work, and there are 
frightfully few asserts in the SDK.  I guess I'll have to do a lot of research 
to compare a working vphysics.dll to a broken vphysics.dll in order to pin down 
the exact problem.

At 2006/04/20 08:03 PM, Aaron Schiff wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>USE_OBB_COLLISION_BOUNDS just says to search within the bounding box
>constructed around a physical model to detect other objects.  It's not the
>matter you should be worried about.
>--
>
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