-- [ Picked text/plain from multipart/alternative ] Well, you'll need a couple things. First, a network var in the player class and hud element to hold the # of coins for a player and to show the # respectively. Then you'll need to create the coin entity (similar to creating a normal mapper point entity, see the source docs for a tutorial on that), then, modify the player's EventDeath() function to spawn the coin(s). : ) That's a basic outline at least, hope it helps. :D
On 5/26/07, Joshua S. <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'm thinking of having a coin collecting system in my mod, what would be > the > best way in doing this? > For instance, everyone starts out with a coin, if you kill someone a coin > drops and you can collect it (like a mario game). > Any information would be great, thanks. > Josh > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

