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The Entities wouldn't be too hard, and a smaller poly-count would certainly
help, as well as a division system.  Basicly, make either the coin entity
choose the model/number of coins given, or make a different ent for each
level of coin division, then spawn the divisions based upon # in the
EventDeath() Function mentioned earlier.

On 5/26/07, Joshua S. <[EMAIL PROTECTED]> wrote:
>
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> [ Picked text/plain from multipart/alternative ]
> I can see a problem when spawning alot of coins. Wouldn't there be a lot
> of
> lag? What if the polygon count on the coin model was small (like 8), would
> it make a difference?
>
> Would a division system be hard to implement? Like if a guy was worth 57
> coins, it'd spawn 13 coins (11 being worth 5 coins instead of 1).
>
> On 5/26/07, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
> >
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> > I'd suggest looking at how the health packs are done in HL2, it's
> > practically going to be the same way health is handled for the player
> and
> > instead of NPCs dropping the health packs it will be other players.
> > --
> >
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