-- [ Picked text/plain from multipart/alternative ] I can see a problem when spawning alot of coins. Wouldn't there be a lot of lag? What if the polygon count on the coin model was small (like 8), would it make a difference?
Would a division system be hard to implement? Like if a guy was worth 57 coins, it'd spawn 13 coins (11 being worth 5 coins instead of 1). On 5/26/07, Andrew Ritchie <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'd suggest looking at how the health packs are done in HL2, it's > practically going to be the same way health is handled for the player and > instead of NPCs dropping the health packs it will be other players. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

