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I can see a problem when spawning alot of coins. Wouldn't there be a lot of
lag? What if the polygon count on the coin model was small (like 8), would
it make a difference?

Would a division system be hard to implement? Like if a guy was worth 57
coins, it'd spawn 13 coins (11 being worth 5 coins instead of 1).

On 5/26/07, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
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> I'd suggest looking at how the health packs are done in HL2, it's
> practically going to be the same way health is handled for the player and
> instead of NPCs dropping the health packs it will be other players.
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