--
[ Picked text/plain from multipart/alternative ]
Do like a copper, silver and gold coin if you're really concerned about lots
of coins being  spawned. copper worth 1, silver worth 5, gold worth 10 or
something. Drop the fewest coins that make up the players stash, easy.

On 5/26/07, Joshua S. <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I can see a problem when spawning alot of coins. Wouldn't there be a lot
> of
> lag? What if the polygon count on the coin model was small (like 8), would
> it make a difference?
>
> Would a division system be hard to implement? Like if a guy was worth 57
> coins, it'd spawn 13 coins (11 being worth 5 coins instead of 1).
>
> On 5/26/07, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'd suggest looking at how the health packs are done in HL2, it's
> > practically going to be the same way health is handled for the player
> and
> > instead of NPCs dropping the health packs it will be other players.
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to