The movement prediction is screwed up, but I don't remember how I fixed it.
Check that the client side movement is updating correctly and that it isn't
failing. It looks like the server isn't updating the objects rotation, so
when you drop the object it notices the deviance with the server and snaps
it back.

On Mon, Jul 27, 2009 at 6:45 AM, James Murray <[email protected]> wrote:

> This is kinda hard to explain but here it goes, In the new Orange Box SDK
> if
> you pick up any object with the physcannon and drop it the object will not
> stay the way it was when you were holding it instead it will almost rotate
> to the position it was when you picked it up, Here is a video showing the
> problem
>
> http://www.youtube.com/watch?v=jTvTWNR-DuU
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
~Ryan ( skidz )
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to