When you move the prop with the physcannon, it updates the angles on the clientside as normal but takes a very long time to update on the server, so obviously when you drop the prop it'll snap to the server's angles instead.
Working on a fix at the moment, I think it's happening somewhere in the UpdateEntity() in the CGrabController class (in the weapon_physcannon.cpp file). > From: [email protected] > Date: Sun, 30 Aug 2009 02:48:19 -0700 > To: [email protected] > Subject: Re: [hlcoders] Physcannon drops objects weird in new SDK > > Did this ever get resolved? If so I'd love to know the solution, I'm > working through this bug myself. > > --Bob > > > > > On Wed, Jul 29, 2009 at 2:49 PM, James Murray<[email protected]> wrote: > > What file should I look in? > > > > On Mon, Jul 27, 2009 at 2:43 PM, Ryan Sheffer <[email protected]> wrote: > > > >> The movement prediction is screwed up, but I don't remember how I fixed it. > >> Check that the client side movement is updating correctly and that it isn't > >> failing. It looks like the server isn't updating the objects rotation, so > >> when you drop the object it notices the deviance with the server and snaps > >> it back. > >> > >> On Mon, Jul 27, 2009 at 6:45 AM, James Murray <[email protected]> wrote: > >> > >> > This is kinda hard to explain but here it goes, In the new Orange Box SDK > >> > if > >> > you pick up any object with the physcannon and drop it the object will > >> not > >> > stay the way it was when you were holding it instead it will almost > >> rotate > >> > to the position it was when you picked it up, Here is a video showing the > >> > problem > >> > > >> > http://www.youtube.com/watch?v=jTvTWNR-DuU > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> > >> -- > >> ~Ryan ( skidz ) > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ View your other email accounts from your Hotmail inbox. Add them now. http://clk.atdmt.com/UKM/go/167688463/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

