Did this ever get resolved? If so I'd love to know the solution, I'm working through this bug myself.
--Bob On Wed, Jul 29, 2009 at 2:49 PM, James Murray<[email protected]> wrote: > What file should I look in? > > On Mon, Jul 27, 2009 at 2:43 PM, Ryan Sheffer <[email protected]> wrote: > >> The movement prediction is screwed up, but I don't remember how I fixed it. >> Check that the client side movement is updating correctly and that it isn't >> failing. It looks like the server isn't updating the objects rotation, so >> when you drop the object it notices the deviance with the server and snaps >> it back. >> >> On Mon, Jul 27, 2009 at 6:45 AM, James Murray <[email protected]> wrote: >> >> > This is kinda hard to explain but here it goes, In the new Orange Box SDK >> > if >> > you pick up any object with the physcannon and drop it the object will >> not >> > stay the way it was when you were holding it instead it will almost >> rotate >> > to the position it was when you picked it up, Here is a video showing the >> > problem >> > >> > http://www.youtube.com/watch?v=jTvTWNR-DuU >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> -- >> ~Ryan ( skidz ) >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

