Cool. Your fellow list mates would be very thankful if you kept them updated. :)

--Bob



On Sun, Aug 30, 2009 at 6:36 AM, Denis Craig<[email protected]> wrote:
>
> When you move the prop with the physcannon, it updates the angles on the 
> clientside as normal but takes a very long time to update on the server, so 
> obviously when you drop the prop it'll snap to the server's angles instead.
>
> Working on a fix at the moment, I think it's happening somewhere in the 
> UpdateEntity() in the CGrabController class (in the weapon_physcannon.cpp 
> file).
>
>> From: [email protected]
>> Date: Sun, 30 Aug 2009 02:48:19 -0700
>> To: [email protected]
>> Subject: Re: [hlcoders] Physcannon drops objects weird in new SDK
>>
>> Did this ever get resolved? If so I'd love to know the solution, I'm
>> working through this bug myself.
>>
>> --Bob
>>
>>
>>
>>
>> On Wed, Jul 29, 2009 at 2:49 PM, James Murray<[email protected]> wrote:
>> > What file should I look in?
>> >
>> > On Mon, Jul 27, 2009 at 2:43 PM, Ryan Sheffer <[email protected]> wrote:
>> >
>> >> The movement prediction is screwed up, but I don't remember how I fixed 
>> >> it.
>> >> Check that the client side movement is updating correctly and that it 
>> >> isn't
>> >> failing. It looks like the server isn't updating the objects rotation, so
>> >> when you drop the object it notices the deviance with the server and snaps
>> >> it back.
>> >>
>> >> On Mon, Jul 27, 2009 at 6:45 AM, James Murray <[email protected]> wrote:
>> >>
>> >> > This is kinda hard to explain but here it goes, In the new Orange Box 
>> >> > SDK
>> >> > if
>> >> > you pick up any object with the physcannon and drop it the object will
>> >> not
>> >> > stay the way it was when you were holding it instead it will almost
>> >> rotate
>> >> > to the position it was when you picked it up, Here is a video showing 
>> >> > the
>> >> > problem
>> >> >
>> >> > http://www.youtube.com/watch?v=jTvTWNR-DuU
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >> >
>> >>
>> >>
>> >> --
>> >> ~Ryan ( skidz )
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives, 
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
> _________________________________________________________________
> View your other email accounts from your Hotmail inbox. Add them now.
> http://clk.atdmt.com/UKM/go/167688463/direct/01/
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to