Cool. Your fellow list mates would be very thankful if you kept them updated. :)
--Bob On Sun, Aug 30, 2009 at 6:36 AM, Denis Craig<[email protected]> wrote: > > When you move the prop with the physcannon, it updates the angles on the > clientside as normal but takes a very long time to update on the server, so > obviously when you drop the prop it'll snap to the server's angles instead. > > Working on a fix at the moment, I think it's happening somewhere in the > UpdateEntity() in the CGrabController class (in the weapon_physcannon.cpp > file). > >> From: [email protected] >> Date: Sun, 30 Aug 2009 02:48:19 -0700 >> To: [email protected] >> Subject: Re: [hlcoders] Physcannon drops objects weird in new SDK >> >> Did this ever get resolved? If so I'd love to know the solution, I'm >> working through this bug myself. >> >> --Bob >> >> >> >> >> On Wed, Jul 29, 2009 at 2:49 PM, James Murray<[email protected]> wrote: >> > What file should I look in? >> > >> > On Mon, Jul 27, 2009 at 2:43 PM, Ryan Sheffer <[email protected]> wrote: >> > >> >> The movement prediction is screwed up, but I don't remember how I fixed >> >> it. >> >> Check that the client side movement is updating correctly and that it >> >> isn't >> >> failing. It looks like the server isn't updating the objects rotation, so >> >> when you drop the object it notices the deviance with the server and snaps >> >> it back. >> >> >> >> On Mon, Jul 27, 2009 at 6:45 AM, James Murray <[email protected]> wrote: >> >> >> >> > This is kinda hard to explain but here it goes, In the new Orange Box >> >> > SDK >> >> > if >> >> > you pick up any object with the physcannon and drop it the object will >> >> not >> >> > stay the way it was when you were holding it instead it will almost >> >> rotate >> >> > to the position it was when you picked it up, Here is a video showing >> >> > the >> >> > problem >> >> > >> >> > http://www.youtube.com/watch?v=jTvTWNR-DuU >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list archives, >> >> > please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >> >> > >> >> >> >> >> >> -- >> >> ~Ryan ( skidz ) >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > _________________________________________________________________ > View your other email accounts from your Hotmail inbox. Add them now. > http://clk.atdmt.com/UKM/go/167688463/direct/01/ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

