100% sure the answer is no. Other than player resource of course. You can change that with ShouldTransmit(). You can check it with mat_wireframe or mat_overdraw or any other debug drawing cvar, or putting by in some code to see if pPlayer->IsDormant().
I wonder what you're up to? -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

