I'm making a seperate room that's fully enclosed and not a part of my main level. The seperate room is basically a firing range with moving targets, that I spawn players into when they're dead. I just want to make sure that the players in there, and the moving target entities (which are prop_dynamic) don't transmit any data to the players playing in the REAL part of the map.
Jorge Rodriguez wrote: > 100% sure the answer is no. Other than player resource of course. > > You can change that with ShouldTransmit(). You can check it with > mat_wireframe or mat_overdraw or any other debug drawing cvar, or putting by > in some code to see if pPlayer->IsDormant(). > > I wonder what you're up to? > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

