I'm making a seperate room that's fully enclosed and not a part of my 
main level. The seperate room is basically a firing range with moving 
targets, that I spawn players into when they're dead.
I just want to make sure that the players in there, and the moving 
target entities (which are prop_dynamic) don't transmit any data to the 
players playing in the REAL part of the map.

Jorge Rodriguez wrote:
> 100% sure the answer is no. Other than player resource of course.
>
> You can change that with ShouldTransmit(). You can check it with
> mat_wireframe or mat_overdraw or any other debug drawing cvar, or putting by
> in some code to see if pPlayer->IsDormant().
>
> I wonder what you're up to?
>
>   

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