yea, I was just gonna make seperate fully enclosed rooms for each player.. I hope they don't hear each other.
Jorge Rodriguez wrote: > Sure, they'll be completely isolated. Also you could make ShouldTransmit > make the firing range players invisible to other firing range players as > well. (With some game movement and firing code tweaks to make sure they > can't interact either, if that's what you actually want to do.) > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

