Sure, they'll be completely isolated. Also you could make ShouldTransmit make the firing range players invisible to other firing range players as well. (With some game movement and firing code tweaks to make sure they can't interact either, if that's what you actually want to do.)
-- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

