Banning by IP using valve's addip command is sufficient. No packets from
added IP addresses are processed so the player won't even get far enough to
cause the "joined the game" message.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, March 18, 2009 12:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] blocking the server's "PLAYERNAME has joined the game"
message

It's doable. Assuming you mean having a plugin running that would report
the IPs, and a bash script or something that would IPTABLES or some
other IP block method them out, then that is very doable.


On Wed, 2009-03-18 at 15:14 -0400, SakeFox wrote:
> Don't know if exist or not, but a script that would ip ban someone that 
> connect x times in y seconds might be a good addition to stop some spam 
> on that too
> 
> MONDO wrote:
> > Actually, even with bans, we found that we would see the "PLAYERNAME has
> > joined the game" as they must attempt to connect for the bans to
process.
> >  The plugin that was linked by Jeff S.  did the job.  Sure, we can't see
> > when ANYONE joins the game, but it stopped the vulgar names from
spamming
> > our screens constantly, and that was the goal.
> > Thanks again all.
> >
> > On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma
<drunkenf...@hotmail.com>wrote:
> >
> >   
> >> You guys know they haven't allocated IP addresses by class since the
90's,
> >> right? The guy's IP block could be /anything.
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal
> >> Sent: Wednesday, March 18, 2009 9:01 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] blocking the server's "PLAYERNAME has joined the
game"
> >> message
> >>
> >> A few class C's should work, if that. If you honestly think that it
will
> >> have a huge effect on your playerbase, you've got some issues. The
> >> likelihood of multiple people playing on such a limited IP range is so
> >> small, you'd have a better chance of playing the lottery. Plus it only
> >> really needs to be in effect for a few hours or days. After they can't
> >> get the server to respond, most people stop trying.
> >>
> >> Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2
> >> billion IP's out there (including RFC 1918 addresses), it's a drop in
> >> the bucket.
> >>
> >> Matt Stanton wrote:
> >>     
> >>> Ban a whole class b network block.  That fixes most cable/dsl
> >>> customers... or small countries.
> >>>
> >>> Anthal wrote:
> >>>
> >>>       
> >>>> Ban by subnet, solves all problems!
> >>>>
> >>>>
> >>>>
> >>>>         
> >>> _______________________________________________
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> >>>       
> >> please visit:
> >>     
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> >>>
> >>>       
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> >>
> >>
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> >>
> >>     
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please visit:
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> >
> >
> >   
> 
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