They removed all official servers last December and there were more players
than ever.

Unfortunately the existence of a few bad servers led them to practically
cutting off all access to new players.

This was the biggest copout. Instead of facing the problem they decided to
screw everyone for their convenience. If they were truly in touch with
players this would NEVER have been considered an option.

But as we can all see from this update, TF2 seems to be more about
squeezing every last bit of money with minimum effort.

On Tuesday, December 9, 2014, Jordan Olling <jordanoll...@gmail.com> wrote:

> They want to keep making money from the game, so they leave it up. But if
> there's any grain of truth to Paul's theory, that would be the secret way
> to suck life from the game.
>
> On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 <wickedplayer...@gmail.com
> <javascript:_e(%7B%7D,'cvml','wickedplayer...@gmail.com');>> wrote:
>
>>  If Valve wanted to do that, they'd just outright say "yeah hey we're
>> done with this game, see ya" and/or shut off all their servers leaving only
>> community ones running.
>>
>> On 12/9/2014 5:09 PM, Paul wrote:
>>
>> A wild theory, but erhaps Valve are intentionally wanting players to
>> slowly lose interest in Team Fortress 2 for some reason?
>>
>> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com
>> <javascript:_e(%7B%7D,'cvml','thepauls...@gmail.com');>> wrote:
>>
>>>  I would argue that it is related to third party dedicated servers.
>>>
>>>  The people left in charge of TF2 have been out of touch with players
>>> for a while and only now is it becoming more obvious. We face the brunt of
>>> these bad policies because we don't have a stream of new mann co store
>>> fodder from quickplay. A few years ago the thought of making a major patch
>>> locked behind an uncraftable purchase would not even have crossed their
>>> minds.
>>>
>>>  Despite 3 major non-MvM patches, global player counts are again on
>>> their way to declining back to beginning of the year levels. With the
>>> amount of developer time spent on the game, TF2 should not be 1/5th the
>>> size of CS. I've seen many quality servers die out this year. Custom
>>> servers are also dying because new players aren't being exposed enough to
>>> the fact that custom servers exist.
>>>
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>>>
>>
>>
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