This is basically what they did with sv_pure too, killing the modding community because they couldn't be bothered to fix an exploit.
On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson <thepauls...@gmail.com> wrote: > They removed all official servers last December and there were more > players than ever. > > Unfortunately the existence of a few bad servers led them to practically > cutting off all access to new players. > > This was the biggest copout. Instead of facing the problem they decided to > screw everyone for their convenience. If they were truly in touch with > players this would NEVER have been considered an option. > > But as we can all see from this update, TF2 seems to be more about > squeezing every last bit of money with minimum effort. > > On Tuesday, December 9, 2014, Jordan Olling <jordanoll...@gmail.com> > wrote: > >> They want to keep making money from the game, so they leave it up. But if >> there's any grain of truth to Paul's theory, that would be the secret way >> to suck life from the game. >> >> On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 < >> wickedplayer...@gmail.com> wrote: >> >>> If Valve wanted to do that, they'd just outright say "yeah hey we're >>> done with this game, see ya" and/or shut off all their servers leaving only >>> community ones running. >>> >>> On 12/9/2014 5:09 PM, Paul wrote: >>> >>> A wild theory, but erhaps Valve are intentionally wanting players to >>> slowly lose interest in Team Fortress 2 for some reason? >>> >>> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com> >>> wrote: >>> >>>> I would argue that it is related to third party dedicated servers. >>>> >>>> The people left in charge of TF2 have been out of touch with players >>>> for a while and only now is it becoming more obvious. We face the brunt of >>>> these bad policies because we don't have a stream of new mann co store >>>> fodder from quickplay. A few years ago the thought of making a major patch >>>> locked behind an uncraftable purchase would not even have crossed their >>>> minds. >>>> >>>> Despite 3 major non-MvM patches, global player counts are again on >>>> their way to declining back to beginning of the year levels. With the >>>> amount of developer time spent on the game, TF2 should not be 1/5th the >>>> size of CS. I've seen many quality servers die out this year. Custom >>>> servers are also dying because new players aren't being exposed enough to >>>> the fact that custom servers exist. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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