This is basically what they did with sv_pure too, killing the modding
community because they couldn't be bothered to fix an exploit.

On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson <thepauls...@gmail.com>
wrote:

> They removed all official servers last December and there were more
> players than ever.
>
> Unfortunately the existence of a few bad servers led them to practically
> cutting off all access to new players.
>
> This was the biggest copout. Instead of facing the problem they decided to
> screw everyone for their convenience. If they were truly in touch with
> players this would NEVER have been considered an option.
>
> But as we can all see from this update, TF2 seems to be more about
> squeezing every last bit of money with minimum effort.
>
> On Tuesday, December 9, 2014, Jordan Olling <jordanoll...@gmail.com>
> wrote:
>
>> They want to keep making money from the game, so they leave it up. But if
>> there's any grain of truth to Paul's theory, that would be the secret way
>> to suck life from the game.
>>
>> On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 <
>> wickedplayer...@gmail.com> wrote:
>>
>>>  If Valve wanted to do that, they'd just outright say "yeah hey we're
>>> done with this game, see ya" and/or shut off all their servers leaving only
>>> community ones running.
>>>
>>> On 12/9/2014 5:09 PM, Paul wrote:
>>>
>>> A wild theory, but erhaps Valve are intentionally wanting players to
>>> slowly lose interest in Team Fortress 2 for some reason?
>>>
>>> On 9 December 2014 at 23:01, Robert Paulson <thepauls...@gmail.com>
>>> wrote:
>>>
>>>>  I would argue that it is related to third party dedicated servers.
>>>>
>>>>  The people left in charge of TF2 have been out of touch with players
>>>> for a while and only now is it becoming more obvious. We face the brunt of
>>>> these bad policies because we don't have a stream of new mann co store
>>>> fodder from quickplay. A few years ago the thought of making a major patch
>>>> locked behind an uncraftable purchase would not even have crossed their
>>>> minds.
>>>>
>>>>  Despite 3 major non-MvM patches, global player counts are again on
>>>> their way to declining back to beginning of the year levels. With the
>>>> amount of developer time spent on the game, TF2 should not be 1/5th the
>>>> size of CS. I've seen many quality servers die out this year. Custom
>>>> servers are also dying because new players aren't being exposed enough to
>>>> the fact that custom servers exist.
>>>>
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>>>>
>>>
>>>
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>>
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