I received a couple bug reports over the weekend so I am going to take the time 
to dig into those, expect another beta release or two before a full release.

> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> Sent: Friday, July 15, 2011 1:29 PM
> To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> mailing list; 'hlds_annou...@list.valvesoftware.com'
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-
> beta hlbeta" to get this update. Changes for this update are:
> 
> - more input checking on some MSG_X functions
> 
> There were no known exploits this is fixing but better safe than sorry.
> My plan is to release this publically on Monday, so make sure you try
> these new binaries over the weekend.
> 
> - Alfred
> 
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 11, 2011 4:04 PM
> > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds] Half-Life 1 engine beta update released
> >
> > We have released an update to the beta, run the hldsupdatetool with
> "-
> > beta hlbeta" to get this update. Changes for this update are:
> >
> > - Changed sv_filetransfermaxsize to 1mbyte by default
> > - Disallow the dlfile command if the server is configured with a
> > sv_downloadurl
> >
> >
> > The dlfile command is used internally by the engine to allow users to
> > download custom maps using the in-game channel, unfortunately the
> > processing for large files is done inline and can stall the server.
> Re-
> > architecting this is beyond the scope for HL1 so the solution would
> be
> > to use the sv_downloadurl feature if you want to host custom content
> > (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> > stuttering).
> >
> > - Alfred
> >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Thursday, July 07, 2011 6:20 PM
> > > To: Half-Life dedicated Linux server mailing list;
> > > 'h...@list.valvesoftware.com';
> 'hlds_annou...@list.valvesoftware.com'
> > > Subject: [hlds] Half-Life 1 engine beta update released
> > >
> > > We have released a beta update for Half-Life 1 engine based games
> > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > line.
> > > This update continues on some exploit fixes we have already shipped
> > > within this beta.
> > >
> > > Changes:
> > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > server will try to send to a client, by default 10mbytes.
> > > - Prevented halflife.wad from being downloaded from a server (fixes
> > > server hang/stall).
> > >
> > >
> > > There is also a couple client side fixes, if you run your Steam
> > client
> > > with "-beta hlbeta" on its command line and run Half-Life games you
> > > will have some fixes that prevent server redirection.
> > >
> > >
> > >
> > > - Alfred
> > >
> > > _______________________________________________
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> >
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