What is sv_logsecret?

> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Mon, 18 Jul 2011 22:43:13 +0000
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> 
> We have released an update to the beta, run the hldsupdatetool with "-beta 
> hlbeta" to get this update. Changes for this update are:
> 
> - rolled back previous sv_downloadurl and dlfile changes, added some more 
> checks to prevent inappropriate dlfile calls at other times
> - Increased "sv_filetransfermaxsize" back to 10mbytes by default
> - Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at all 
> (useful safe valve if getting hit by this attack)
> - Allow up to 128 mbyte heap via -heapsize command (up from previous 
> 40mbytes), for some 3rd party games
> - Added sv_logsecret support, same implementation as on Source engine
> - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. 
> If you run 1000FPS server and still have a problem, stop running a 1000FPS 
> server.
> 
> 
> 
> 
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: Monday, July 18, 2011 10:37 AM
> > To: Half-Life dedicated Linux server mailing list;
> > 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > 
> > I received a couple bug reports over the weekend so I am going to take
> > the time to dig into those, expect another beta release or two before a
> > full release.
> > 
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > Sent: Friday, July 15, 2011 1:29 PM
> > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - more input checking on some MSG_X functions
> > >
> > > There were no known exploits this is fixing but better safe than
> > sorry.
> > > My plan is to release this publically on Monday, so make sure you try
> > > these new binaries over the weekend.
> > >
> > > - Alfred
> > >
> > > > -----Original Message-----
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > To: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server
> > > > mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > > Subject: Re: [hlds] Half-Life 1 engine beta update released
> > > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > > "-
> > > > beta hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > - Disallow the dlfile command if the server is configured with a
> > > > sv_downloadurl
> > > >
> > > >
> > > > The dlfile command is used internally by the engine to allow users
> > to
> > > > download custom maps using the in-game channel, unfortunately the
> > > > processing for large files is done inline and can stall the server.
> > > Re-
> > > > architecting this is beyond the scope for HL1 so the solution would
> > > be
> > > > to use the sv_downloadurl feature if you want to host custom
> > content
> > > > (or increase the sv_filetransfermaxsize cvar but risk your server
> > FPS
> > > > stuttering).
> > > >
> > > > - Alfred
> > > >
> > > > > -----Original Message-----
> > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > > > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > 'h...@list.valvesoftware.com';
> > > 'hlds_annou...@list.valvesoftware.com'
> > > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released a beta update for Half-Life 1 engine based games
> > > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> > > > > update run the hldsupdatetool with "-beta hlbeta" on the command
> > > > line.
> > > > > This update continues on some exploit fixes we have already
> > shipped
> > > > > within this beta.
> > > > >
> > > > > Changes:
> > > > > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> > > > > server will try to send to a client, by default 10mbytes.
> > > > > - Prevented halflife.wad from being downloaded from a server
> > (fixes
> > > > > server hang/stall).
> > > > >
> > > > >
> > > > > There is also a couple client side fixes, if you run your Steam
> > > > client
> > > > > with "-beta hlbeta" on its command line and run Half-Life games
> > you
> > > > > will have some fixes that prevent server redirection.
> > > > >
> > > > >
> > > > >
> > > > > - Alfred
> > > > >
> > > > > _______________________________________________
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> > > > > please visit:
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> > > >
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> > >
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> > 
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