Something is still broken into the fps limiter:

while having the fps_max set to 300 cpu load while the server is empty is ok

with fps_max set to 333 cpu load stay high (same as when the server is
full) even with empty servers

fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
range) cpu usage is nearly zero when the server is empty.
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