This is server fps, which has to do with ticks and rates in worldstates, and
you are also wrong, but that is another story.

-TheG

On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen <michs...@live.no> wrote:

>
> Just thought i'd share something. Running with high fps doesn't do anything
> positive. fps_max 66.67 is enough and it is the best (if it is stable)
>
> > Date: Sun, 7 Aug 2011 08:57:43 +0200
> > From: e...@evcz.tk
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
> >
> > This is the Linux server list... my pc is powerful enough but don't know
> > who cares about how fast is my PC as I do not play TF2...
> > I just run servers on servers boxes.
> >
> > Il 07/08/2011 05:55, Bruno Garcia ha scritto:
> > > I'd advice you if you don't know about the subject remove the fps_max
> flag,
> > > as it will play against you.
> > > Also, 333 isn't a good number. Try using fps_max 100 instead, it's
> better if
> > > you have a slower PC.
> > >
> > > On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan <e...@evcz.tk> wrote:
> > >
> > >> Something is still broken into the fps limiter:
> > >>
> > >> while having the fps_max set to 300 cpu load while the server is empty
> is
> > >> ok
> > >>
> > >> with fps_max set to 333 cpu load stay high (same as when the server is
> > >> full) even with empty servers
> > >>
> > >> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
> > >> range) cpu usage is nearly zero when the server is empty.
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