I hope you understand that the world is only simulated every tick, and ticks
occur in suitable frames. A frame where a tick doesn't run is a waste of
power (at least server side).

In what way is he wrong?

On Sunday, 7 August 2011, Björn Rohlén <bjorn.roh...@gmail.com> wrote:
> This is server fps, which has to do with ticks and rates in worldstates,
and
> you are also wrong, but that is another story.
>
> -TheG
>
> On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen <michs...@live.no> wrote:
>
>>
>> Just thought i'd share something. Running with high fps doesn't do
anything
>> positive. fps_max 66.67 is enough and it is the best (if it is stable)
>>
>> > Date: Sun, 7 Aug 2011 08:57:43 +0200
>> > From: e...@evcz.tk
>> > To: hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
>> >
>> > This is the Linux server list... my pc is powerful enough but don't
know
>> > who cares about how fast is my PC as I do not play TF2...
>> > I just run servers on servers boxes.
>> >
>> > Il 07/08/2011 05:55, Bruno Garcia ha scritto:
>> > > I'd advice you if you don't know about the subject remove the fps_max
>> flag,
>> > > as it will play against you.
>> > > Also, 333 isn't a good number. Try using fps_max 100 instead, it's
>> better if
>> > > you have a slower PC.
>> > >
>> > > On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan <e...@evcz.tk> wrote:
>> > >
>> > >> Something is still broken into the fps limiter:
>> > >>
>> > >> while having the fps_max set to 300 cpu load while the server is
empty
>> is
>> > >> ok
>> > >>
>> > >> with fps_max set to 333 cpu load stay high (same as when the server
is
>> > >> full) even with empty servers
>> > >>
>> > >> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
>> > >> range) cpu usage is nearly zero when the server is empty.
>> > >> _______________________________________________
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>> > >>
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-- 


Kind regards,
*Saul Rennison*
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