The default one is 300. 

> Date: Sun, 7 Aug 2011 17:47:10 +0000
> From: h...@gmx.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
> 
> Tested this on an empty server and I didn't see any difference bettwen 300 
> and 333, same CPU usage being reported by htop (~8%, but I was expecting 
> 0-1%).
> 
>  
>   ----- Original Message -----
>   From: Marco Padovan
>   Sent: 08/07/11 08:00 PM
>   To: hlds_linux@list.valvesoftware.com
>   Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
>  
>    
> What's currently the default fps_max value if not forced via command line?
> 
> 66.67?
> 
> btw I was just reporting a problem that happens only when using specific
> frame rates (333=bad, 300=ok, 500=ok) that COULD lead to similar
> problems if the bug is ported also to the other "base" rate (66.66)...
> 
> I do not care if 66 is the best or of 300 is the worst... I'm just
> reporting what I think could be something wrong...
> 
> Nobody confirm the problem?
> 
> It appear to be identical to the one that happened a few weeks ago with
> the FPS limiter (in the case the problem was present on many more fps
> values)...
> 
> Il 07/08/2011 18:06, Saul Rennison ha scritto:
> > I hope you understand that the world is only simulated every tick, and ticks
> > occur in suitable frames. A frame where a tick doesn't run is a waste of
> > power (at least server side).
> >
> > In what way is he wrong?
> >
> > On Sunday, 7 August 2011, Björn Rohlén <bjorn.roh...@gmail.com> wrote:
> >> This is server fps, which has to do with ticks and rates in worldstates,
> > and
> >> you are also wrong, but that is another story.
> >>
> >> -TheG
> >>
> >> On Sun, Aug 7, 2011 at 3:13 PM, Michael Johansen <michs...@live.no> wrote:
> >>
> >>> Just thought i'd share something. Running with high fps doesn't do
> > anything
> >>> positive. fps_max 66.67 is enough and it is the best (if it is stable)
> >>>
> >>>> Date: Sun, 7 Aug 2011 08:57:43 +0200
> >>>> From: e...@evcz.tk
> >>>> To: hlds_linux@list.valvesoftware.com
> >>>> Subject: Re: [hlds_linux] fps_max 333 = high cpu usage
> >>>>
> >>>> This is the Linux server list... my pc is powerful enough but don't
> > know
> >>>> who cares about how fast is my PC as I do not play TF2...
> >>>> I just run servers on servers boxes.
> >>>>
> >>>> Il 07/08/2011 05:55, Bruno Garcia ha scritto:
> >>>>> I'd advice you if you don't know about the subject remove the fps_max
> >>> flag,
> >>>>> as it will play against you.
> >>>>> Also, 333 isn't a good number. Try using fps_max 100 instead, it's
> >>> better if
> >>>>> you have a slower PC.
> >>>>>
> >>>>> On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan <e...@evcz.tk> wrote:
> >>>>>
> >>>>>> Something is still broken into the fps limiter:
> >>>>>>
> >>>>>> while having the fps_max set to 300 cpu load while the server is
> > empty
> >>> is
> >>>>>> ok
> >>>>>>
> >>>>>> with fps_max set to 333 cpu load stay high (same as when the server
> > is
> >>>>>> full) even with empty servers
> >>>>>>
> >>>>>> fps_max set to 0 (resulting costantly within the 497.30 ~ 497.70 fps
> >>>>>> range) cpu usage is nearly zero when the server is empty.
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