that isn't nemrun's fault.  Remember, it's only doing a "steam -command
update" command.

I think they released more files.  Or, it is possible to be informed of an
update available before whichever master you're talking to has all of them
to feed you.

All 4 of my servers are bakc up now after this last bunch of files
finished coming in.


> My -verify_all just finished (it took an *hour* before it started
> downloading anything) and judging from what it's downloading, nemrun
> 1.8.5 isn't properly detecting whether the update succeeded or failed...
> because it looks like my server didn't grab the majority of any of the
> packages.
>
> That is, unless
> "[Thu Dec 15 21:27:53 CST 2011] :: Update tool completed, but master
> servers tell us we're still out of date; Retrying"
> is supposed to appear when the update *fails*
>
> My segfaulting went away after it basically downloaded everything in the
> update.
>
> On 12/15/2011 11:59 PM, John Schoenick wrote:
>> nemrun just calls hldsupdatetool with normal options.
>>
>> Your princess is in another castle.
>>
>> On 12/15/2011 08:32 PM, Fletcher Dunn wrote:
>>> PatchVersion=1.1.8.9
>>> ProductName=tf
>>> appID=440
>>>
>>> The file was definitely updated in the depots.  I don't know why some
>>> people are not able to get it.  You know there *is* something else
>>> that has changed other than our update: many of you are using a new
>>> up-to-date check script.  Nothing on our end has changed with regard
>>> to how we distribute this file.  None of the Valve dedicated servers
>>> had a problem receiving it.
>>>
>>> It looks like there is a problem where old servers are still allowed
>>> to be listed, if they were logged in before the update.  That may be
>>> adding to the confusion.
>>>
>>> - Fletch
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle
>>> Sanderson
>>> Sent: Thursday, December 15, 2011 8:25 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source,
>>> Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>>
>>> While I no longer have a steam.inf on my client, it's there on my
>>> Linux CS:S servers.
>>>
>>> Kyle.
>>>
>>> On Thu, Dec 15, 2011 at 8:22 PM, Russell
>>> Smith<ve...@tinylittlerobots.us>wrote:
>>>
>>>> Similar situation here:
>>>>
>>>> Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating
>>>> server using Steam.
>>>> Checking bootstrapper version ...
>>>> removing stale semaphore last operated on by process 24128 with name
>>>> 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4
>>>>
>>>> Updating Installation
>>>> Failed to connect to 72.165.61.190:27037, errno 115 "Operation now in
>>>> progress"
>>>> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0
>>>> deferrals.
>>>> CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps
>>>>
>>>> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
>>>> alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed,
>>>> ignoring.
>>>>
>>>> Running a benchmark to measure system clock frequency...
>>>> Finished RDTSC test. To prevent the startup delay from this benchmark,
>>>> set the environment variable RDTSC_FREQUENCY to 2799.000000 on this
>>>> system.
>>>> This value is dependent upon the CPU clock speed and architecture and
>>>> should be determined separately for each server. The use of this
>>>> mechanism for timing can be disabled by setting RDTSC_FREQUENCY to
>>>> 'disabled'.
>>>>
>>>> Using breakpad minidump system
>>>> Using breakpad crash handler
>>>>
>>>> Console initialized.
>>>> Segmentation fault
>>>> Add "-debug" to the /home/tf2server/hlds2/**orangebox/srcds_run
>>>> command line to generate a debug.log to help with solving this problem
>>>>
>>>>
>>>>
>>>> On 12/15/2011 8:18 PM, Tyler Davies wrote:
>>>>
>>>>> Checking bootstrapper version ...
>>>>> removing stale semaphore last operated on by process 28342 with name
>>>>> 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73
>>>>> Updating Installation
>>>>> Failed to connect to 72.165.61.190:27037, errno 115 "Operation now in
>>>>> progress"
>>>>> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0
>>>>> deferrals.
>>>>> CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps
>>>>> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
>>>>> alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed,
>>>>> ignoring.
>>>>> Running a benchmark to measure system clock frequency...
>>>>> Finished RDTSC test. To prevent the startup delay from this
>>>>> benchmark, set the environment variable RDTSC_FREQUENCY to
>>>>> 3391.000000 on this system.
>>>>> This value is dependent upon the CPU clock speed and architecture and
>>>>> should be determined separately for each server. The use of this
>>>>> mechanism for timing can be disabled by setting RDTSC_FREQUENCY to
>>>>> 'disabled'.
>>>>> Using breakpad minidump system
>>>>> Using breakpad crash handler
>>>>>
>>>>> Console initialized.
>>>>> Segmentation fault (core dumped)
>>>>> BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated:
>>>>> expected
>>>>> core file size>= 41066496, found: 12414976.
>>>>> Cannot access memory at address 0xf77e9908 Cannot access memory at
>>>>> address 0xf77e9908 Cannot access memory at address 0xf77e9908
>>>>>
>>>>> warning: the debug information found in "/lib/ld-2.12.1.so" does not
>>>>> match "/lib/ld-linux.so.2" (CRC mismatch).
>>>>>
>>>> ______________________________**_________________
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>>>>
>>>>
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>>
>>
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>> please visit:
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>
>
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