Depending on the type of virtualization I am not surprised. If you are seeing 100% CPU I would not push it any further. Sourcemod doesn't take much CPU and shouldn't impact performance.

On 3/14/2014 7:51 PM, pilger wrote:
Tried to run the vanilla server today and we get quite a lot fps drops when
it gets to 23~24 players. Completely vanilla.

The top shows 100% of the processor being used at that situation. RAM stays
still at around 520 Mb. Bandwidth seems ok as well, reaching 3.something
Mbits/s.

Is that correct? Could we push it a little further? We were expecting to
get at least 24 players stable with replays and sourcemod.


_pilger


On 14 March 2014 13:42, pilger <pilger...@gmail.com> wrote:

Have you been restarting those lately!? Or are they running non-stop for
days?

We're not getting such high reads on ours. Never did.


_pilger


On 14 March 2014 13:32, Marco Padovan <e...@evcz.tk> wrote:

My 0 reference was exactly targeted to the RAM...

Look at the second TF2 instance in this screenshot... I just took it by
logging into one of our randome machines... no way you can fit a tf2
server
(that too has just sourcemod) into a 1gb VPS...

http://i.imgur.com/i2rOl5e.png


On Fri, Mar 14, 2014 at 5:20 PM, pilger <pilger...@gmail.com> wrote:

Yes virtualized. I'm aware it isn't the best choice but it's all I have
avaliable right now. So if you have a problem with running virtualized
servers, you could simply ignore the thread and spare the "0 players"
answers.

RAM doesn't appear to be a problem at all, since I ran some tests and it
was never too high. I'm believing the CPU would be the chokepoint,
since I
was actually aiming to get a single server with the most slots I could
get
rather than a couple of small ones. The game would be TF2, by the way.

The server itself doesn't have many custom content apart from sourcemod
plugins and the fastdownload server is set elsewhere.

Is there a, somewhat, direct relation between player slots and CPU
processing in terms of Mhz?


_pilger


On 14 March 2014 12:39, voice <voic...@gmail.com> wrote:

Looking at my TF2 server, with sourcemod running, I've got 581MB of
RAM
used when busy and an average of 22% CPU usage and a max spike of 61%.


On Fri, Mar 14, 2014 at 10:34 AM, Kevin <s...@serveredirect.com>
wrote:
Depending on the game, he could easily get 2-3 servers out of just
1GB
on
linux. CS:S peaks at ~300MB for me, where TF2 can go up to 500+.

4Mb/s of bandwidth will be the limiting factor here, I re-read and
4Mb/s
will only get you 1 ~20 slot server if it isn't deathmatch.


On 3/14/2014 11:28 AM, Marco Padovan wrote:

sounds like a virtual machine.

My guess is 0 players with just 1gb of ram


On Fri, Mar 14, 2014 at 4:01 PM, pilger <pilger...@gmail.com>
wrote:
  Hey guys,

I need some guidance to see what can I get from a server like this
one:
vendor_id       : GenuineIntel

cpu family      : 6
model           : 15
model name      : Intel(R) Xeon(R) CPU           E5645  @ 2.40GHz
stepping        : 1
cpu MHz         : 2400.085
cache size      : 12288 KB

  That's just one of the two cores it has, of course. It also has
1GB
Ram and
4Mbits/s Bandwidth. Running CentOS 6.4.

Can anyone give a hand!?



_pilger
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