> A viable business model is to keep the code separate from the actual > 'content'. You give your game engine away for free; but charge for > binary content packs that add a storyline, or offer an online > multi-player service, for example.
this is exactly what is happening right now.. except the code is not open (neither the engine code nor the game logic )... hmmmf.. -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv _______________________________________________ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/