> can you get the RenderedImage first using
> readAsRenderedImage(), get the
> ColorModel/ColorSpace from there just 1 time, then do
> the rest of your
> tiling from that point? 
> 

ummm yes, could do that...  That would work ok.

But it would be a good thing to know how to find out what the color space of 
the Raster is though.  Might be useful later -- or now.
[Message sent by forum member 'demonduck' (demonduck)]

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