Michel wrote: > Hmm. Basically, whatever libGL's soname actually is, libGL itself (and > by extension this code) should know and thus be able to dlopen the > correct soname. I don't really like the idea of dlopening libGL.so > because it may pick up the wrong one with libGL.so.1 vs. libGL.so.2, and > it may not exist anyway when the distribution GL development packages > aren't installed. > > So, I think that these cases could be handled fairly easily in this code > once an ABI for libGL.so.2 has been defined or OpenBSD gets DRI > support. :)
The last I heard, OpenGL 2.0 will still use libGL.so.1 as the library name since OpenGL 2.0 is backward compatible with OpenGL 1.0. > Alan (and Brian), do you mind if I commit in this form for now? OK by me. -Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev