Sean D'Epagnier wrote: > I have found out why alphablending and readpixels did not work. When the > renderbuffer was created, the fields for width, height, and bits for rgba > components were never filled out in the "struct gl_renderbuffer Base" > component. > > I have tested this on demos that use GL_BLEND, GL_COLOR_LOGIC_OP and > glCopyPixles. All of these work and did not work before! > > I also fixed a bug in glfbdev that caused a segmentation fault in some cases. > I think I also need to make furthur changes to the driver to allow for > dynamic resizing and glutGameMode.
I've checked in your patch. > I need to clean up my glut implementation so it compiles with -ansi (oops!) > I also want to add a lot of improvements to it and fix the configurations > so that it is built instead of glut/glx. > > I have found bugs in miniglx, and I am working on dri drivers as well. > > Would it be possible for me to get cvs access so I can more easily submit > my changes? Sure. The procedure is documented on the website. See http://www.freedesktop.org/wiki/AccountRequests -Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev