Hello Michael,

Michael Raab wrote:
> Sorry this was a typo. It should be 
> 
> 1. 0 - 0.083
> 2. 0.083 - 0.166
> 3. 0.166 - 0.25
> and so on.

ok.

> I'll try to summarize that. If I have 6 walls rendered by 6 servers and I 
> want to split each this 6 walls horizontal in 2 rendered sections, I have to 
> create 12 ProjectionCameraDecorators (1 for each wall section), 12 
> FBOTextures (1 for each wall and eye) and 24 FBOViewports (1 for each wall 
> section and eye). 
> So I'll have 4 FBOViewports per wall and will have to setup 2 FBOViewports 
> from 0 to 0.5 and 2 FBOViewports from 0.5 to 1.0.

yes.

> Correct? Do I miss something?

that sounds correct.

        Cheers,
                Carsten

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