Hello Michael,
Michael Raab wrote:
> Sorry this was a typo. It should be
>
> 1. 0 - 0.083
> 2. 0.083 - 0.166
> 3. 0.166 - 0.25
> and so on.
ok.
> I'll try to summarize that. If I have 6 walls rendered by 6 servers and I
> want to split each this 6 walls horizontal in 2 rendered sections, I have to
> create 12 ProjectionCameraDecorators (1 for each wall section), 12
> FBOTextures (1 for each wall and eye) and 24 FBOViewports (1 for each wall
> section and eye).
> So I'll have 4 FBOViewports per wall and will have to setup 2 FBOViewports
> from 0 to 0.5 and 2 FBOViewports from 0.5 to 1.0.
yes.
> Correct? Do I miss something?
that sounds correct.
Cheers,
Carsten
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