Hello Carsten,

if I'm using exactly one view (2 overlayed FBO's) per render server I 
works perfectly. But if I'm using more than 1 I don't get the expected 
results. When I'm using no FBO's but simple Viewports I can setup them like:

1.   0 - 0.83
2.   0.83 - 0.1666
3. 0.1666 - 0.25 ....

... I get the expected results. Server 1 renders the first 2 viewports 
side by side. How can this be done with FBO's?

Thanks,
Michael

Am 05.07.2010 18:19, schrieb Carsten Neumann:
>       Hello Michael,
>
> Michael Raab wrote:
>    
>> runs stable now, thanks for this.
>> Another issue I'm currently facing is the result of the FBO rendering. I
>> seems that the content of the resulting image is squeezed on 1/6 of its
>> desired width, while the pixel size of the image (200x200) is correct.
>> (I'm running 6 servers, maybe there's a connection). I've attached a
>> sample that I got from glintercept versus the image that I would expect.
>> Any ideas?
>>      
> hm, in the program you sent me you set the size of the FBOViewports the
> same way as for the real viewports. However, for an FBOViewport the size
> restricts rendering to a part of the FBO (and effectively the underlying
> Image) not the default frame buffer.
> Just leave the FBOViewport size as setSize(0.f, 0.f, 1.f, 1.f) and it
> should render to the whole image.
>
>       Cheers,
>               Carsten
>
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