Hello, On Wed, 2013-02-06 at 13:20 +0100, Johannes wrote: > Hello, > > after some debugging I have found the cause of the crash, but no > resolution yet.
historically a ShaderVarChunk was supposed to be used with one ShaderChunk. That carried over from 1.x. I added some experimental code (enabled by OSG_ENABLE_MULTISHADER_VARCHUNK cmake option) that should allow a ShaderVarChunk to be used with more than one ShaderChunk. Could you give it a try and let me know if this works for you. I only did some basic tests so far. kind regards gerrit ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
