Hello,

On Wed, 2013-02-06 at 13:20 +0100, Johannes wrote:
> Hello,
> 
> after some debugging I have found the cause of the crash, but no 
> resolution yet.

historically a ShaderVarChunk was supposed to be used with one
ShaderChunk. That carried over from 1.x. I added some experimental
code (enabled by OSG_ENABLE_MULTISHADER_VARCHUNK cmake option) that
should allow a ShaderVarChunk to be used with more than one ShaderChunk.

Could you give it a try and let me know if this works for you. I only 
did some basic tests so far.

kind regards
  gerrit



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