Hello Gerrit,

On 15.02.2013 03:56, Gerrit Voß wrote:
>
> historically a ShaderVarChunk was supposed to be used with one
> ShaderChunk. That carried over from 1.x. I added some experimental
> code (enabled by OSG_ENABLE_MULTISHADER_VARCHUNK cmake option) that
> should allow a ShaderVarChunk to be used with more than one ShaderChunk.
>
> Could you give it a try and let me know if this works for you. I only
> did some basic tests so far.
>
unfortunately, I didn't have had time today for testing it in detail. 
But a quick test showed that the crash does not happen anymore.

I will take a detailed look at Monday.

Thank you for providing a solution for this.


Best,
Johannes





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