Hello Gerrit, On 15.02.2013 03:56, Gerrit Voß wrote: > > historically a ShaderVarChunk was supposed to be used with one > ShaderChunk. That carried over from 1.x. I added some experimental > code (enabled by OSG_ENABLE_MULTISHADER_VARCHUNK cmake option) that > should allow a ShaderVarChunk to be used with more than one ShaderChunk. > > Could you give it a try and let me know if this works for you. I only > did some basic tests so far. > unfortunately, I didn't have had time today for testing it in detail. But a quick test showed that the crash does not happen anymore.
I will take a detailed look at Monday. Thank you for providing a solution for this. Best, Johannes ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
