Hello Gerrit,

unfortunately I have found a problem for which I do not have any idea. 
Probably it is not related to the variable chunks but I found it on 
testing of the update mechanism in my implementation.

Ok, first I have uploaded a zip containing a png generated by the dot 
graph op of the model I load into my scene manager.

http://www.sendspace.com/file/3d1oxd

This scene consists of a geometry core which is shared between two 
material branches. The first is a phong shader material and the second 
is a silhouette shader material. I have added the silhouette shader to 
the zip.

Now after loading the scene the rendered solid is black. After a redraw 
all is rendered fine.

Now, if I create and load a scene with two silhouetted solids the first 
one is rendered black and the second one is rendered fine. After redraw 
both are rendered fine.

If my solids do not contain the silhouette shader material I also have 
no problem with the rendering.

If I do not use the phong material but the silhouette shader and render 
with the fixed function pipeline I also do not have the problem on 
initial rendering of the first solid.

I always call commitChanges before redraw.

The glIntercept program does not report any problems with my shaders.

I can not find any cause for that problem.
Do you have an idea what might be wrong here?

Any help is really appreciated.

Best,
Johannes



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