Hi Daniel,

Daniel Zuidinga wrote:
> I don´t understand what you want me to do? For what is the 
> PassiveWindow? Where is the difference between the PassiveWindow an an 
> normal Window?
> I don´t have an test program.
>   
from what I understand your problem stems from having to initialize the 
Win32Window that OpenSG uses. The alternative to that is using a 
PassiveWindow and having the OpenGL context handled somewhere else, e.g. 
in an ATL class.

So my question was whether you have an example in the context that you 
want to use it (ActiveX Plugin, ATL container, whatever) that uses 
OpenGL. If not, try to find one on the web. Once you have that you can 
use a PassiveWindow, which does no system-specific initialization and 
just assumes that the OpenGL context is activated whenever it's called, 
and that use main application will take care of swapping the buffers. 
That way you can integrate OpenSG pretty much anywhere you can do 
OpenGL, without having to worry about other things.

Hope it helps

    Dirk


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