Dirk Reiners schrieb:
>     Hi Daniel,
>
> Daniel Zuidinga wrote:
>   
>> Dirk Reiners schrieb:
>>   
>> I have now a ATL/Opengl-project from 
>> http://msdn2.microsoft.com/de-de/library/fe7yfss0.aspx
>> and it works fine in the testcontainer for activeX controls.
>>
>> but a soon as i include for example OpenSG/OSGSimpleSceneManager.h oder 
>> OSGPassiveWindow.h
>> i get the Debug Error:
>>
>> R6034
>> An application has made an attempt to load the C runtime library without 
>> using a manifest. This is an unsupported way to load Visual C++ Dlls. 
>> You need to modify your application to build with a manifest. For more 
>> information, see the "Visual C++ Libraties as Sahred Side-bySide 
>> Assemblies" topic in the product documentation.
>>
>>
>> MSDN says here http://msdn2.microsoft.com/en-us/library/ms235624.aspx:
>> Visual C++ libraries cannot be used by a C/C++ application without a 
>> manifest binding the application to these libraries. If a C/C++ 
>> application that depends on a Visual C++ library does not use a 
>> manifest, then an attempt to load the Visual C++ library as a dependent 
>> DLL from the application-local folder will result in an error message 
>> indicating that this is an unsupported way of loading a Visual C++ library.
>>
>> So i must have the manifest-files? How can i get them?
>>   
>>     
> AFAIK Andreas fixed that in the last few days, so a current dailybuild 
> should contain them, and/or be able to build them.
>   
I use the latest build an there is a "Microsoft.VC80.CRT.manifest" file. 
But the error comes anyway. Or have i to do something with the 
manifest-file?



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