Marcus Lindblom schrieb:
> Daniel Zuidinga wrote:
>   
>> I have now a ATL/Opengl-project from
>> http://msdn2.microsoft.com/de-de/library/fe7yfss0.aspx
>> and it works fine in the testcontainer for activeX controls.
>>
>> but a soon as i include for example OpenSG/OSGSimpleSceneManager.h oder 
>> OSGPassiveWindow.h
>> i get the Debug Error:
>>
>> R6034
>> An application has made an attempt to load the C runtime library without 
>> using a manifest. This is an unsupported way to load Visual C++ Dlls. 
>> You need to modify your application to build with a manifest. For more 
>> information, see the "Visual C++ Libraties as Sahred Side-bySide 
>> Assemblies" topic in the product documentation.
>>
>>
>> MSDN says here http://msdn2.microsoft.com/en-us/library/ms235624.aspx:
>> Visual C++ libraries cannot be used by a C/C++ application without a 
>> manifest binding the application to these libraries. If a C/C++ 
>> application that depends on a Visual C++ library does not use a 
>> manifest, then an attempt to load the Visual C++ library as a dependent 
>> DLL from the application-local folder will result in an error message 
>> indicating that this is an unsupported way of loading a Visual C++ library.
>>
>> So i must have the manifest-files? How can i get them?
>>   
>>     
> I'm not very experienced with them, but here's what I know:
>
> The manifest contains a checksum for dlls to make sure they haven't 
> changed since you linked. (Or something like that)
> For .exe's, the manifest can be external (a separate file) or embedded 
> (no file, contained in exe).
>
> So, you might want to look into the linker options and make sure a 
> manifest is generated when you link your app (it might be your app that 
> lacks a manifest, or the osgdll's, but I think it's the former). It's 
> probably easiest to have it embedded, rather than separate (especially 
> for ActiveX).
>
> I haven't used manifests terribly much yet though, so I can't be very 
> specific. Hope it helps anyway. :)
>   
If i doesn´t include any OpenSG-header i haven´t got the problem. OpenGL 
works fine. So it must have to do something with the osg dlls.
Curiously i can build the examples without any manifest files. But they 
are .exe's.




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