Daniel Zuidinga wrote:
> Marcus Lindblom schrieb:
>   
>> Daniel Zuidinga wrote:
>>   
>>     
>>> I have now a ATL/Opengl-project from
>>> http://msdn2.microsoft.com/de-de/library/fe7yfss0.aspx
>>> and it works fine in the testcontainer for activeX controls.
>>>
>>> but a soon as i include for example OpenSG/OSGSimpleSceneManager.h oder 
>>> OSGPassiveWindow.h
>>> i get the Debug Error:
>>>
>>> R6034
>>> An application has made an attempt to load the C runtime library without 
>>> using a manifest. This is an unsupported way to load Visual C++ Dlls. 
>>> You need to modify your application to build with a manifest. For more 
>>> information, see the "Visual C++ Libraties as Sahred Side-bySide 
>>> Assemblies" topic in the product documentation.
>>>
>>>
>>> MSDN says here http://msdn2.microsoft.com/en-us/library/ms235624.aspx:
>>> Visual C++ libraries cannot be used by a C/C++ application without a 
>>> manifest binding the application to these libraries. If a C/C++ 
>>> application that depends on a Visual C++ library does not use a 
>>> manifest, then an attempt to load the Visual C++ library as a dependent 
>>> DLL from the application-local folder will result in an error message 
>>> indicating that this is an unsupported way of loading a Visual C++ library.
>>>
>>> So i must have the manifest-files? How can i get them?
>>>   
>>>     
>>>       
>> I'm not very experienced with them, but here's what I know:
>>
>> The manifest contains a checksum for dlls to make sure they haven't 
>> changed since you linked. (Or something like that)
>> For .exe's, the manifest can be external (a separate file) or embedded 
>> (no file, contained in exe).
>>
>> So, you might want to look into the linker options and make sure a 
>> manifest is generated when you link your app (it might be your app that 
>> lacks a manifest, or the osgdll's, but I think it's the former). It's 
>> probably easiest to have it embedded, rather than separate (especially 
>> for ActiveX).
>>
>> I haven't used manifests terribly much yet though, so I can't be very 
>> specific. Hope it helps anyway. :)
>>   
>>     
> If i doesn´t include any OpenSG-header i haven´t got the problem. OpenGL 
> works fine. So it must have to do something with the osg dlls.
> Curiously i can build the examples without any manifest files. But they 
> are .exe's.
>   
So the manifest is probably embedded for those, or? (IIRC VS8 linker 
often says 'embedding manifest' when building exes.)

/Marcus


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