Hi Stephan, (Robert there is a comment about the svn repository in here that may be of interest to you)
OK. Can I ask what is perhaps a more stupid question now.. Can you confirm the correct svn source.. I used the one detailed on the OSG site, but it refers to the .com URL. That gave me repeated errors. So out of curiosity I changed it to the .org URL and it pulled everything down flawlessly. This is where I have been downloading from over the weekend as we corresponded. I can confirm that I have nuked my machine, deleted all traces of any sign of OSG, and tried building this as both a 10.5 distrib and also a 10.4u distrib.. and also as XCode2.4 and XCode3.0 compatible. I am still getting the OpenGL error references I mentioned earlier. Is it possible I am going to the wrong repository? Do you have more than one! Seems unlikely as you told me you had fixed various other linking probs and I grabbed it again and they had indeed gone.. Thanks, Stephen. On Jan 27, 2008, at 6:11 PM, Stephan Huber wrote: > Hi Stephen, > > I am a bit perplexed... > > Stephen Northcott schrieb: >> Thank you so much for doing that.. OSG Compiles fine now. >> (I limited it to 10.5SDK for Intel for simplicity right now) >> >> Just thought you'd like to know that I get the following errors, >> which >> I have dealt with by commenting files I don't need out.. >> >> osgSim/OpenFlightOptimizer is not found. >> >> And I get some OpenGL errors for osg/Uniform. >> Basically GL_FLOAT_MAT2x3 is not 'declared in this scope', and it's 6 >> brothers and sisters. >> >> I noticed that in Uniform these defines are under a TODO: heading, so >> you may be aware of that. >> > I did not get any of your errors, osgSim/OpenFlightOptimizer is not > part > of the xcode-project anymore, and the #GL-defines are defined in > osg/GLExtensions. I get some warnings about unused local variables and > wrong initialization order, that's all. > > I added the offending lines of your example to the osggeometry- > example, > and it builds and links fine on my end, both for 10.4u and 10.5-sdk. > > It looks like you are not using an uptodate source, or refererencing > old > versions of the osg-frameworks, perhaps some old frameworks are > lurking > around in /Library/Frameworks or ~/Library/Frameworks. > > Both mentioned errors are fixed in current svn. So please check again > your source-tree if it's current and if there are any modified files. > Please remove > OpenSceneGraph/Xcode/OpenSceneGraph/OpenSceneGraph.xcodeproj and do a > svn update to get a clean and fresh xcode-project and try again. > > > good luck :) > > stephan > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org