Hi
will this implementation be avaible for the osg community, new shadow
implementation ?

2008/2/11, Wojciech Lewandowski <[EMAIL PROTECTED]>:
>
> I implemented Trapezoidal and LiSpPSM. Actually most of the time was spent
> on algorithms finding minimal shadowed scene bounds under OSG. It was a
> key
> to good shadow mapping results. I will try to contribute LispSM when I am
> done with all the issues.
>
> Cheers,
> Wojtek
>
>
> -----Original Message-----
> From: Jean-Sébastien Guay [mailto:[EMAIL PROTECTED]
> Sent: Monday, February 11, 2008 9:29 PM
> To: [EMAIL PROTECTED]; OpenSceneGraph Users
> Subject: Re: [osg-users] osgShadow one shot shadow map
>
>
> Hello Wojtek,
>
> > I have spent couple months banging my head against the wall,
> implementing
> > perspective shadow mapping algortihms and that is the only rason I know
> how
> > osgShadow::ShadowMap works ;-).
>
> Hehehe, I suspect I am on the same road, so only a few months to go if
> your assessment is correct :-)
>
> Any chance you would contribute the PSM implementation? It would make
> one more on the list. :-)
>
> Thanks,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                 http://www.cm-labs.com/
>                          http://whitestar02.webhop.org/
>
>
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>



-- 
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Adrian Egli
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