Hi will this implementation be avaible for the osg community, new shadow implementation ?
2008/2/11, Wojciech Lewandowski <[EMAIL PROTECTED]>: > > I implemented Trapezoidal and LiSpPSM. Actually most of the time was spent > on algorithms finding minimal shadowed scene bounds under OSG. It was a > key > to good shadow mapping results. I will try to contribute LispSM when I am > done with all the issues. > > Cheers, > Wojtek > > > -----Original Message----- > From: Jean-Sébastien Guay [mailto:[EMAIL PROTECTED] > Sent: Monday, February 11, 2008 9:29 PM > To: [EMAIL PROTECTED]; OpenSceneGraph Users > Subject: Re: [osg-users] osgShadow one shot shadow map > > > Hello Wojtek, > > > I have spent couple months banging my head against the wall, > implementing > > perspective shadow mapping algortihms and that is the only rason I know > how > > osgShadow::ShadowMap works ;-). > > Hehehe, I suspect I am on the same road, so only a few months to go if > your assessment is correct :-) > > Any chance you would contribute the PSM implementation? It would make > one more on the list. :-) > > Thanks, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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