Thanks Guys

On Mon, Mar 24, 2008 at 5:24 PM, Jeremy Moles <[EMAIL PROTECTED]>
wrote:

>
> On Mon, 2008-03-24 at 21:23 +0000, Robert Osfield wrote:
> > Hi Rick,
> >
> > Have a look at the osg::GraphicsContext::WindowingSystemInterface.
> > The setScreenResolution method is what you want.  Its implemented
> > under Windows, and under Linux if you enable the support, I don't
> > recall the details off the cuff though.
>
> Hmm, I think I actually coded this. :) But I don't remember...
>
> Oh yeah! Be sure and build with XRANDR support under Linux and it'll
> work. Yep.
>
> > Robert.
> >
> >
> > On Mon, Mar 24, 2008 at 8:35 PM, Rick Pingry <[EMAIL PROTECTED]>
> wrote:
> > > Hello all,
> > >
> > > Is there a way to set the resolution of the screen itself for gaming?
>  Lets
> > > say you have your viewer window full screen, but the player is on a
> machine
> > > that does not have quite the hot graphics card, so they want to dump
> their
> > > resolution to keep the frame rate up.  Are there any other things they
> can
> > > tweak in addition to this?  I had already thought of providing lower
> level
> > > of detail models, turning off extra lights, turning off anti-aliasing,
> and
> > > using lower res images.  Anything else I can do for my players that
> are GPU
> > > challenged?
> > >
> > > Thanks,
> > > -- Rick
> > > _______________________________________________
> > >  osg-users mailing list
> > >  osg-users@lists.openscenegraph.org
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
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> >
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> >
>
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