Thanks Guys On Mon, Mar 24, 2008 at 5:24 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote:
> > On Mon, 2008-03-24 at 21:23 +0000, Robert Osfield wrote: > > Hi Rick, > > > > Have a look at the osg::GraphicsContext::WindowingSystemInterface. > > The setScreenResolution method is what you want. Its implemented > > under Windows, and under Linux if you enable the support, I don't > > recall the details off the cuff though. > > Hmm, I think I actually coded this. :) But I don't remember... > > Oh yeah! Be sure and build with XRANDR support under Linux and it'll > work. Yep. > > > Robert. > > > > > > On Mon, Mar 24, 2008 at 8:35 PM, Rick Pingry <[EMAIL PROTECTED]> > wrote: > > > Hello all, > > > > > > Is there a way to set the resolution of the screen itself for gaming? > Lets > > > say you have your viewer window full screen, but the player is on a > machine > > > that does not have quite the hot graphics card, so they want to dump > their > > > resolution to keep the frame rate up. Are there any other things they > can > > > tweak in addition to this? I had already thought of providing lower > level > > > of detail models, turning off extra lights, turning off anti-aliasing, > and > > > using lower res images. Anything else I can do for my players that > are GPU > > > challenged? > > > > > > Thanks, > > > -- Rick > > > _______________________________________________ > > > osg-users mailing list > > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Check us out at http://fringe-online.com/
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