Glad to hear this. I'm also glad to know that it works with installing OSG into /usr/local. My next task will be to get CMake to make real OSX frameworks installed in /Library/Frameworks, or in a custom location, for inclusion in a distributable app. I'm also experiencing some strange crashing in my app under OSX (in Leopard). It may be a library initialization issue. (But the same code works perfectly under Linux.)
On Sun, Aug 10, 2008 at 5:01 AM, James Turner <[EMAIL PROTECTED]> wrote: > > On 8 Aug 2008, at 17:10, Eric Sokolowsky wrote: > > So, bit of a mystery. I guess I'll build debug, see if I get the same >>> issue, then step through the osgDB plugin loading code. >>> >> Yes, strange. Let me know what you find. It bothers me that it's not Just >> Working (TM). Are you using Carbon or X11 for OSG_WINDOWING_SYSTEM? What is >> CMAKE_OSX_ARCHITECTURES set to? >> >> Has anyone else tried building and using the recent release on OSX? >> > > Okay, I don't know what happened, but a completely clean build is working > fine. Apologies for the trouble. Just to be clear, that's on two different > 10.5 machines, using the CMake build to produce X-Code projects, and either > not installed, or installed to /usr/local, OSG seems to work fine - I played > around with many examples. > > Annoyingly the app I'm actually trying to get working is still crashing in > OSG/GL code, but at least I'm now confident it's not OSG itself that is the > culprit. > > Thanks for the advice, > > James > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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