Hi Sergey; I have known about Delta3D. It uses ODE too, but I am in contradiction about using pure OSG and ODE or using Delta3D game engine. To use Delta3D I have to spend some to get the structure and wrappers all other library. But with using pure OSG and ODE I can adopt so quickly. Anyway I thanks for your suggestion, and I will try to understand Delta3D's integration way.
Regards. 2009/6/18 Sergey Kurdakov <sergey.fo...@gmail.com> > Hi Ümit, > > you may take a look at delta3d ode integration, they add their stuff > which is particular to delta3d , still it is possible to extract > useful ideas. > > Regards > Sergey Kurdakov > http: > > On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzun<umituzu...@gmail.com> wrote: > > Hi All, > > > > I am planing to create simple off road jeep-racing and I have looked at > the > > libraries to create dynamics and choose ODE. But I can't decide use ODE's > > collision detection mechanism instead of osgUtil's polytopeintersector, > > planeintersector or linesegmentintersector classes. > > So if you were me, which collision detection system would choose? > > PostScript : I am noob on ODE, this experince will be the first > introdution > > for me. > > > > Any suggestion appreciated with glad. > > Regards. > > > > -- > > Ümit Uzun > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ümit Uzun
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