Hi Sergey;

I have known about Delta3D. It uses ODE too, but I am in contradiction about
using pure OSG and ODE or using Delta3D game engine. To use Delta3D I have
to spend some to get the structure and wrappers all other library. But with
using pure OSG and ODE I can adopt so quickly. Anyway I thanks for your
suggestion, and I will try to understand Delta3D's integration way.

Regards.

2009/6/18 Sergey Kurdakov <sergey.fo...@gmail.com>

> Hi Ümit,
>
> you may take a look at delta3d ode integration, they add their stuff
> which is particular to delta3d , still it is possible to extract
> useful ideas.
>
> Regards
> Sergey Kurdakov
> http:
>
> On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzun<umituzu...@gmail.com> wrote:
> > Hi All,
> >
> > I am planing to create simple off road jeep-racing and I have looked at
> the
> > libraries to create dynamics and choose ODE. But I can't decide use ODE's
> > collision detection mechanism instead of osgUtil's polytopeintersector,
> > planeintersector or linesegmentintersector classes.
> > So if you were me, which collision detection system would choose?
> > PostScript : I am noob on ODE, this experince will be the first
> introdution
> > for me.
> >
> > Any suggestion appreciated with glad.
> > Regards.
> >
> > --
> > Ümit Uzun
> >
> > _______________________________________________
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> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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-- 
Ümit Uzun
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