Hi Sukeder,

Thanks Sukender. I have decided to achieve Collision Detection in Physics
Engine as you suggested. And I have searched about PhysX library and I found
lots of paper which says we can only use PhsyX if we have geforce * or upper
level graphics card. And so I don't think about using it.

Regards.

2009/6/25 Sukender <suky0...@free.fr>

> Hi Ümit,
>
> About collisions, I agree you whould do it in the physics engine. (BTW,
> does PhysX *require* a NVidia card? I guess no)
>
> And if you wish to have something that doesn't hide OSG, and that is much
> simpler than Delta3D, then you may look at what I did in PVLE (
> http://pvle.sourceforge.net ). For the moment, I must admit ODE is a bit
> hidden in PVLE, but I'm currently modifying it so it also shows ODE as it
> does for OSG.
> There are many other implementations that can bind physics and OSG (see
> osgPhysics too... but it's not finished yet), but if you wish something
> simple, then PVLE may suit your needs.
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> Le Thu, 18 Jun 2009 11:34:50 +0200, Ümit Uzun <umituzu...@gmail.com> a
> écrit:
>
>
>  Hi Sergey;
>>
>> I have known about Delta3D. It uses ODE too, but I am in contradiction
>> about
>> using pure OSG and ODE or using Delta3D game engine. To use Delta3D I have
>> to spend some to get the structure and wrappers all other library. But
>> with
>> using pure OSG and ODE I can adopt so quickly. Anyway I thanks for your
>> suggestion, and I will try to understand Delta3D's integration way.
>>
>> Regards.
>>
>> 2009/6/18 Sergey Kurdakov <sergey.fo...@gmail.com>
>>
>>  Hi Ümit,
>>>
>>> you may take a look at delta3d ode integration, they add their stuff
>>> which is particular to delta3d , still it is possible to extract
>>> useful ideas.
>>>
>>> Regards
>>> Sergey Kurdakov
>>> http:
>>>
>>> On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzun<umituzu...@gmail.com> wrote:
>>> > Hi All,
>>> >
>>> > I am planing to create simple off road jeep-racing and I have looked at
>>> the
>>> > libraries to create dynamics and choose ODE. But I can't decide use
>>> ODE's
>>> > collision detection mechanism instead of osgUtil's polytopeintersector,
>>> > planeintersector or linesegmentintersector classes.
>>> > So if you were me, which collision detection system would choose?
>>> > PostScript : I am noob on ODE, this experince will be the first
>>> introdution
>>> > for me.
>>> >
>>> > Any suggestion appreciated with glad.
>>> > Regards.
>>> >
>>> > --
>>> > Ümit Uzun
>>> >
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>>> >
>>> >
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-- 
Ümit Uzun
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