Hi Micheal; Thanks for your polite offer to helping me:)
I have looked Bullet and Nvidia PhysX. I can't choose PhysX because I want to run my PhysX engine ATI. I think it's not support. Or do you think it can be modified to send the physics calculation to CPU instead of GPU on PhysX. I had tried to grasp the Bullet but it seems much complicated then ODE, so I choosed ODE. Yes as you said, I have to handle collision detection and create contact with physics dynamics if I choose another collision library instead of own one. So this is big problem, so the real solution seems to use main library of ODE. If you have any suggestion, I appreciate with glad :) Regards and Thanks. 2009/6/18 Michael Bosse' <metis...@gmail.com> > One more thing, if you do your collision detection in OSG, you will > need to handle the physical response yourself. The physics engine is > already set up to handle that correctly. For starters, i'd just stick > with physics. > > > On Thu, Jun 18, 2009 at 2:54 AM, Sergey Kurdakov<sergey.fo...@gmail.com> > wrote: > > Hi Ümit, > > > > you may take a look at delta3d ode integration, they add their stuff > > which is particular to delta3d , still it is possible to extract > > useful ideas. > > > > Regards > > Sergey Kurdakov > > http: > > > > On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzun<umituzu...@gmail.com> wrote: > >> Hi All, > >> > >> I am planing to create simple off road jeep-racing and I have looked at > the > >> libraries to create dynamics and choose ODE. But I can't decide use > ODE's > >> collision detection mechanism instead of osgUtil's polytopeintersector, > >> planeintersector or linesegmentintersector classes. > >> So if you were me, which collision detection system would choose? > >> PostScript : I am noob on ODE, this experince will be the first > introdution > >> for me. > >> > >> Any suggestion appreciated with glad. > >> Regards. > >> > >> -- > >> Ümit Uzun > >> > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ümit Uzun
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