Hey guys, Thanks for the replies. I can do those, but both answers concern me a bit.
The idea of needing to modify the osgDB/Registry.cpp file directly does not make sense to me. Why should I need to recompile the OSG source to get a plugin working? Isn't that the purpose of plugins to NOT have to modify and recompile the original source code? I wonder if I couldn't add the line to my own plugin source code, but I have a feeling it wouldn't work because I bet the plugin does not get loaded at all, and therefore the addFileExtensionAlias("csg", "nsm"); would not get called either. As for creating another DLL. I could do that and I know it would work, but it does kind of confuse me. If OSG only uses the naming convention to determine which plugin to look at, why have all of the extra functionality I mentioned before? I suppose because someone might have added the addFileExtensionAlias call, but it seems to me that the plugin should be able to do something like that itself. Anyway, Thanks very much for you thoughts and ideas. I will reply again with whatever I come up with. -- Rick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15689#15689 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org