I have had same problem on different plugin while loading my model on
runtime. After that I reliazed that version inconsistent with target plugin
with my OSG. After recompilation problem disapperead.

Ümit Uzun


2010/1/18 alessandro terenzi <a.tere...@gmail.com>

> I will try your suggestion Ümit...by the way, did you have exactly the same
> problem o mine? I mean no crashes if the FBX model contains no textures
> whereas crashes if the model contains some textures?
>
> Thanks.
> Alessandro
>
>
> On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun <umituzu...@gmail.com> wrote:
>
>> Hi Alessandro,
>>
>> Maybe problem in osg plugin interfere. So you can't see from dependency
>> walker. As you see osg plugins aren,t named with their version like
>> osg61.... So they can be used which doen,t belong your exiting osg core
>> version. Most probably plugin inteference is your problem. Delete all
>> plugin's on your system(all plugins which you can reach from your Path
>> Environment Variables) and rebuild with your existing OSG version again.
>> This would solve your problem.
>>
>> Regards.
>>
>> Ümit Uzun
>>
>>
>> 2010/1/18 Sukender <suky0...@free.fr>
>>
>> Arg! Please avoid sending email addresses in clear (because of
>>> "harvesters")...
>>> Anyway, I'll mmerge your changes ASAP and give you feedback.
>>>
>>> Cheers,
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>> Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings <
>>> mplati...@pixelpower.com> a écrit:
>>>
>>>
>>>  I sent you a few emails (suky0...@free.fr) but it seems you don't
>>>> receive them if I email you directly!
>>>> Let me know if  there are any further changes you'd like to make on top
>>>> of my alterations.
>>>> Cheers
>>>> -Michael
>>>>
>>>> -----Original Message-----
>>>> From: osg-users-boun...@lists.openscenegraph.org [mailto:
>>>> osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
>>>> Sent: 18 January 2010 16:30
>>>> To: OpenSceneGraph Users
>>>> Subject: Re: [osg-users] FBX plugin and previous OSG releases...
>>>>
>>>> Forget about my message, I just got my answer on osg-submissions!
>>>>
>>>> Sukender
>>>> PVLE - Lightweight cross-platform game engine -
>>>> http://pvle.sourceforge.net/
>>>>
>>>> ----- "Sukender" <suky0...@free.fr> a écrit :
>>>>
>>>>  Hi Michael,
>>>>>
>>>>> Did you include the sources I sent to you recently? It seems you
>>>>> haven't answered my mails...
>>>>> Cheers,
>>>>>
>>>>> Sukender
>>>>> PVLE - Lightweight cross-platform game engine -
>>>>> http://pvle.sourceforge.net/
>>>>>
>>>>> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit :
>>>>>
>>>>> > Thank you, I tried both the zip file got from the osg-submission
>>>>> forum
>>>>> > and
>>>>> > the zip of previous mail but osgviewer still crashes if the FBX
>>>>> model
>>>>> > has
>>>>> > textures.
>>>>> >
>>>>> > I just can think only about sending you my zip and model and let you
>>>>> > see if the problem is there also for you.
>>>>> >
>>>>> > Regards.
>>>>> > Alessandro
>>>>> >
>>>>> > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings
>>>>> > <mplati...@pixelpower.com>wrote:
>>>>> >
>>>>> > >  Hi Alessandro,
>>>>> > > here's the latest version of the plugin for you.
>>>>> > > Cheers
>>>>> > > -Michael
>>>>> > >
>>>>> > >  ------------------------------
>>>>> > > *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
>>>>> > > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
>>>>> > *alessandro
>>>>> > > terenzi
>>>>> > > *Sent:* 18 January 2010 15:34
>>>>> > > *To:* OpenSceneGraph Users
>>>>> > > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>>>>> > >
>>>>> > > Ok, I'm going to try...but I've never downloaded code from
>>>>> > osg-submissions,
>>>>> > > actually I don't know if I need an account...I've looked at the
>>>>> > archive but
>>>>> > > could not find source code, just messages. Maybe you could zip and
>>>>> > send me
>>>>> > > the latest submission of the plugin?
>>>>> > >
>>>>> > > Thank you. Kind Regards.
>>>>> > > Alessandro
>>>>> > >
>>>>> > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <suky0...@free.fr>
>>>>> wrote:
>>>>> > >
>>>>> > >> I think it's maybe because of a problem in the code. You really
>>>>> > should try
>>>>> > >> the FBX plugin posted on osg-submissions to check if it behaves
>>>>> the
>>>>> > same or
>>>>> > >> not.
>>>>> > >>
>>>>> > >> Sukender
>>>>> > >> PVLE - Lightweight cross-platform game engine -
>>>>> > >> http://pvle.sourceforge.net/
>>>>> > >>
>>>>> > >> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit :
>>>>> > >>
>>>>> > >> > I've just tried to start with a clean configuration but the
>>>>> > crash
>>>>> > >> > remains. Anyway, I found out that the crash happens only if the
>>>>> > FBX
>>>>> > >> > model contains textures, if on the other hand I export only the
>>>>> > >> > geometry the plugin works fine also with the previous version
>>>>> of
>>>>> > OSG.
>>>>> > >> >
>>>>> > >> > I tried to use JPG, TIFF and TGA textures (of course I have the
>>>>> > >> > corrensponding plugins in the osgplugins-2.9.6 directory).
>>>>> > >> >
>>>>> > >> > Hope this can suggest you where the problem could be. By the
>>>>> way,
>>>>> > I
>>>>> > >> > could also send you a zip containing my built DLLS, osgviewer
>>>>> and
>>>>> > the
>>>>> > >> > FBX model if this could be useful.
>>>>> > >> >
>>>>> > >> > Regards.
>>>>> > >> > Alessandro
>>>>> > >> >
>>>>> > >> >
>>>>> > >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < suky0...@free.fr >
>>>>> > wrote:
>>>>> > >> >
>>>>> > >> >
>>>>> > >> > Hi Alessandro,
>>>>> > >> >
>>>>> > >> > That sounds very strange. There should be no problem using
>>>>> > 2.9.6.
>>>>> > >> > Maybe this is related to the project/cmake itself? Or maybe a
>>>>> > problem
>>>>> > >> > with multiple OSG installations??? As I don't know the error
>>>>> you
>>>>> > got I
>>>>> > >> > can't say much more, sorry.
>>>>> > >> >
>>>>> > >> > You may try using the last submitted FBX plugin (on
>>>>> > osg-submissions)
>>>>> > >> > if not already done yet. Please tell if you still got issues.
>>>>> > >> >
>>>>> > >> >
>>>>> > >> > Cheers,
>>>>> > >> >
>>>>> > >> > Sukender
>>>>> > >> > PVLE - Lightweight cross-platform game engine -
>>>>> > >> > http://pvle.sourceforge.net/
>>>>> > >> >
>>>>> > >> > ----- "alessandro terenzi" < a.tere...@gmail.com > a écrit :
>>>>> > >> >
>>>>> > >> >
>>>>> > >> >
>>>>> > >> >
>>>>> > >> > > I cannot figure out exactly where the problem is, I set the
>>>>> > notify
>>>>> > >> > > level to DEBUG_INFO and all I can see is that the last
>>>>> > notification
>>>>> > >> > is
>>>>> > >> > > about the model file name being loaded (of course a .FBX
>>>>> file).
>>>>> > I
>>>>> > >> > can
>>>>> > >> > > say that the plugin is successfully discovered but I guess
>>>>> > that
>>>>> > >> > > the problem occurs just when loading the model (not the
>>>>> plugin
>>>>> > >> > > itself).
>>>>> > >> > >
>>>>> > >> > > If the plugin is supposed to work without modification also
>>>>> > with
>>>>> > >> > > previous releases, I'd like to help to find out where the
>>>>> > problem
>>>>> > >> > > could be, but I need directions in order to try something
>>>>> > useful.
>>>>> > >> > Just
>>>>> > >> > > to be more precise, I'm trying to use the plugin with OSG
>>>>> 2.9.6
>>>>> > (not
>>>>> > >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my
>>>>> build
>>>>> > >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
>>>>> > >> > >
>>>>> > >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I
>>>>> > just
>>>>> > >> > > copied the FBX plugin project from the last dev release to
>>>>> the
>>>>> > >> > > previous one and added it to my solution. I managed to build
>>>>> > it
>>>>> > >> > within
>>>>> > >> > > the previous release without any source code modification,
>>>>> but
>>>>> > >> > > problems occurr only at runtime with an application crash.
>>>>> > >> > >
>>>>> > >> > > Regards.
>>>>> > >> > > Alessandro
>>>>> > >> > >
>>>>> > >> > >
>>>>> > >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < suky0...@free.fr
>>>>> > >
>>>>> > >> > wrote:
>>>>> > >> > >
>>>>> > >> > >
>>>>> > >> > > Hi Alessandro,
>>>>> > >> > >
>>>>> > >> > > What kind of problems did you have?
>>>>> > >> > > I've proposed a modified FBX plugin with writer support
>>>>> > (submission
>>>>> > >> > > still pending). So if you have modifications, please tell so
>>>>> > that I
>>>>> > >> > > include them as well in future (re-) submissions.
>>>>> > >> > >
>>>>> > >> > > Cheers,
>>>>> > >> > >
>>>>> > >> > > Sukender
>>>>> > >> > > PVLE - Lightweight cross-platform game engine -
>>>>> > >> > > http://pvle.sourceforge.net/
>>>>> > >> > >
>>>>> > >> > > ----- "Robert Osfield" < robert.osfi...@gmail.com > a écrit :
>>>>> > >> > >
>>>>> > >> > >
>>>>> > >> > >
>>>>> > >> > >
>>>>> > >> > > > HI Alessandro,
>>>>> > >> > > >
>>>>> > >> > > > I haven't compiled the FBX plugin personally, but I
>>>>> wouldn't
>>>>> > have
>>>>> > >> > > > thought it would be difficult to backport it to OSG-2.6,
>>>>> just
>>>>> > copy
>>>>> > >> > > > the
>>>>> > >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx
>>>>> and
>>>>> > away
>>>>> > >> > > > you
>>>>> > >> > > > go.
>>>>> > >> > > >
>>>>> > >> > > > Robert.
>>>>> > >> > > >
>>>>> > >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi <
>>>>> > >> > > > a.tere...@gmail.com > wrote:
>>>>> > >> > > > > I tried the new FBX plugin that comes with the latest
>>>>> > developer
>>>>> > >> > > > release (the
>>>>> > >> > > > > one available on the website as a zip archive).
>>>>> Everything
>>>>> > >> > worked
>>>>> > >> > > > fine, but
>>>>> > >> > > > > unfortunately I need to use a previous version of
>>>>> > OSG...the
>>>>> > >> > > version
>>>>> > >> > > > I must
>>>>> > >> > > > > use is still 2.9.6 but in my case the "versioned DLL
>>>>> names"
>>>>> > end
>>>>> > >> > > with
>>>>> > >> > > > "61"
>>>>> > >> > > > > (while the latest dev release DLLs end with '62').
>>>>> > >> > > > >
>>>>> > >> > > > > So I tried to build the FBX plugin with the OSG version I
>>>>> > need
>>>>> > >> > and
>>>>> > >> > > I
>>>>> > >> > > > manage
>>>>> > >> > > > > to build it successfully, but at runtime my applications
>>>>> > crash
>>>>> > >> > > when
>>>>> > >> > > > loading
>>>>> > >> > > > > FBX models (I'm talking also about osgviewer).
>>>>> > >> > > > >
>>>>> > >> > > > > Can anyone tell me if it is possible to use the FBX
>>>>> plugin
>>>>> > with
>>>>> > >> > > the
>>>>> > >> > > > OSG
>>>>> > >> > > > > version I talked about or not? If not, can anyone suggest
>>>>> > >> > > directions
>>>>> > >> > > > about
>>>>> > >> > > > > how to modify OSG in order to use the plugin?
>>>>> > >> > > > >
>>>>> > >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
>>>>> > >> > Edition.
>>>>> > >> > > > >
>>>>> > >> > > > > Thanks. Regards.
>>>>> > >> > > > > Alessandro
>>>>> > >> > > > >
>>>>> > >> > > > > _______________________________________________
>>>>> > >> > > > > osg-users mailing list
>>>>> > >> > > > > osg-users@lists.openscenegraph.org
>>>>> > >> > > > >
>>>>> > >> > > >
>>>>> > >> > >
>>>>> > >> >
>>>>> > >>
>>>>> >
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>>> org
>>>>> > >> > > > >
>>>>> > >> > > > >
>>>>> > >> > > > _______________________________________________
>>>>> > >> > > > osg-users mailing list
>>>>> > >> > > > osg-users@lists.openscenegraph.org
>>>>> > >> > > >
>>>>> > >> > >
>>>>> > >> >
>>>>> > >>
>>>>> >
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>>> org
>>>>> > >> > > _______________________________________________
>>>>> > >> > > osg-users mailing list
>>>>> > >> > > osg-users@lists.openscenegraph.org
>>>>> > >> > >
>>>>> > >> >
>>>>> > >>
>>>>> >
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>>> org
>>>>> > >> > >
>>>>> > >> > >
>>>>> > >> > > _______________________________________________
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>>>>> > >> > > osg-users@lists.openscenegraph.org
>>>>> > >> > >
>>>>> > >> >
>>>>> > >>
>>>>> >
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>>> org
>>>>> > >> > _______________________________________________
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>>>>> > >>
>>>>> >
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
>>>>> org
>>>>> > >> >
>>>>> > >> >
>>>>> > >> > _______________________________________________
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>>>>> > >>
>>>>> >
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>>>>> org
>>>>> > >> _______________________________________________
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>>>>> > >>
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>>>>> > >
>>>>> > >
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