I have had same problem on different plugin while loading my model on runtime. After that I reliazed that version inconsistent with target plugin with my OSG. After recompilation problem disapperead.
Ümit Uzun 2010/1/18 alessandro terenzi <a.tere...@gmail.com> > I will try your suggestion Ümit...by the way, did you have exactly the same > problem o mine? I mean no crashes if the FBX model contains no textures > whereas crashes if the model contains some textures? > > Thanks. > Alessandro > > > On Mon, Jan 18, 2010 at 8:29 PM, Ümit Uzun <umituzu...@gmail.com> wrote: > >> Hi Alessandro, >> >> Maybe problem in osg plugin interfere. So you can't see from dependency >> walker. As you see osg plugins aren,t named with their version like >> osg61.... So they can be used which doen,t belong your exiting osg core >> version. Most probably plugin inteference is your problem. Delete all >> plugin's on your system(all plugins which you can reach from your Path >> Environment Variables) and rebuild with your existing OSG version again. >> This would solve your problem. >> >> Regards. >> >> Ümit Uzun >> >> >> 2010/1/18 Sukender <suky0...@free.fr> >> >> Arg! Please avoid sending email addresses in clear (because of >>> "harvesters")... >>> Anyway, I'll mmerge your changes ASAP and give you feedback. >>> >>> Cheers, >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - >>> http://pvle.sourceforge.net/ >>> >>> Le Mon, 18 Jan 2010 19:19:09 +0100, Michael Platings < >>> mplati...@pixelpower.com> a écrit: >>> >>> >>> I sent you a few emails (suky0...@free.fr) but it seems you don't >>>> receive them if I email you directly! >>>> Let me know if there are any further changes you'd like to make on top >>>> of my alterations. >>>> Cheers >>>> -Michael >>>> >>>> -----Original Message----- >>>> From: osg-users-boun...@lists.openscenegraph.org [mailto: >>>> osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender >>>> Sent: 18 January 2010 16:30 >>>> To: OpenSceneGraph Users >>>> Subject: Re: [osg-users] FBX plugin and previous OSG releases... >>>> >>>> Forget about my message, I just got my answer on osg-submissions! >>>> >>>> Sukender >>>> PVLE - Lightweight cross-platform game engine - >>>> http://pvle.sourceforge.net/ >>>> >>>> ----- "Sukender" <suky0...@free.fr> a écrit : >>>> >>>> Hi Michael, >>>>> >>>>> Did you include the sources I sent to you recently? It seems you >>>>> haven't answered my mails... >>>>> Cheers, >>>>> >>>>> Sukender >>>>> PVLE - Lightweight cross-platform game engine - >>>>> http://pvle.sourceforge.net/ >>>>> >>>>> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit : >>>>> >>>>> > Thank you, I tried both the zip file got from the osg-submission >>>>> forum >>>>> > and >>>>> > the zip of previous mail but osgviewer still crashes if the FBX >>>>> model >>>>> > has >>>>> > textures. >>>>> > >>>>> > I just can think only about sending you my zip and model and let you >>>>> > see if the problem is there also for you. >>>>> > >>>>> > Regards. >>>>> > Alessandro >>>>> > >>>>> > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings >>>>> > <mplati...@pixelpower.com>wrote: >>>>> > >>>>> > > Hi Alessandro, >>>>> > > here's the latest version of the plugin for you. >>>>> > > Cheers >>>>> > > -Michael >>>>> > > >>>>> > > ------------------------------ >>>>> > > *From:* osg-users-boun...@lists.openscenegraph.org [mailto: >>>>> > > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of >>>>> > *alessandro >>>>> > > terenzi >>>>> > > *Sent:* 18 January 2010 15:34 >>>>> > > *To:* OpenSceneGraph Users >>>>> > > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... >>>>> > > >>>>> > > Ok, I'm going to try...but I've never downloaded code from >>>>> > osg-submissions, >>>>> > > actually I don't know if I need an account...I've looked at the >>>>> > archive but >>>>> > > could not find source code, just messages. Maybe you could zip and >>>>> > send me >>>>> > > the latest submission of the plugin? >>>>> > > >>>>> > > Thank you. Kind Regards. >>>>> > > Alessandro >>>>> > > >>>>> > > On Mon, Jan 18, 2010 at 4:09 PM, Sukender <suky0...@free.fr> >>>>> wrote: >>>>> > > >>>>> > >> I think it's maybe because of a problem in the code. You really >>>>> > should try >>>>> > >> the FBX plugin posted on osg-submissions to check if it behaves >>>>> the >>>>> > same or >>>>> > >> not. >>>>> > >> >>>>> > >> Sukender >>>>> > >> PVLE - Lightweight cross-platform game engine - >>>>> > >> http://pvle.sourceforge.net/ >>>>> > >> >>>>> > >> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit : >>>>> > >> >>>>> > >> > I've just tried to start with a clean configuration but the >>>>> > crash >>>>> > >> > remains. Anyway, I found out that the crash happens only if the >>>>> > FBX >>>>> > >> > model contains textures, if on the other hand I export only the >>>>> > >> > geometry the plugin works fine also with the previous version >>>>> of >>>>> > OSG. >>>>> > >> > >>>>> > >> > I tried to use JPG, TIFF and TGA textures (of course I have the >>>>> > >> > corrensponding plugins in the osgplugins-2.9.6 directory). >>>>> > >> > >>>>> > >> > Hope this can suggest you where the problem could be. By the >>>>> way, >>>>> > I >>>>> > >> > could also send you a zip containing my built DLLS, osgviewer >>>>> and >>>>> > the >>>>> > >> > FBX model if this could be useful. >>>>> > >> > >>>>> > >> > Regards. >>>>> > >> > Alessandro >>>>> > >> > >>>>> > >> > >>>>> > >> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < suky0...@free.fr > >>>>> > wrote: >>>>> > >> > >>>>> > >> > >>>>> > >> > Hi Alessandro, >>>>> > >> > >>>>> > >> > That sounds very strange. There should be no problem using >>>>> > 2.9.6. >>>>> > >> > Maybe this is related to the project/cmake itself? Or maybe a >>>>> > problem >>>>> > >> > with multiple OSG installations??? As I don't know the error >>>>> you >>>>> > got I >>>>> > >> > can't say much more, sorry. >>>>> > >> > >>>>> > >> > You may try using the last submitted FBX plugin (on >>>>> > osg-submissions) >>>>> > >> > if not already done yet. Please tell if you still got issues. >>>>> > >> > >>>>> > >> > >>>>> > >> > Cheers, >>>>> > >> > >>>>> > >> > Sukender >>>>> > >> > PVLE - Lightweight cross-platform game engine - >>>>> > >> > http://pvle.sourceforge.net/ >>>>> > >> > >>>>> > >> > ----- "alessandro terenzi" < a.tere...@gmail.com > a écrit : >>>>> > >> > >>>>> > >> > >>>>> > >> > >>>>> > >> > >>>>> > >> > > I cannot figure out exactly where the problem is, I set the >>>>> > notify >>>>> > >> > > level to DEBUG_INFO and all I can see is that the last >>>>> > notification >>>>> > >> > is >>>>> > >> > > about the model file name being loaded (of course a .FBX >>>>> file). >>>>> > I >>>>> > >> > can >>>>> > >> > > say that the plugin is successfully discovered but I guess >>>>> > that >>>>> > >> > > the problem occurs just when loading the model (not the >>>>> plugin >>>>> > >> > > itself). >>>>> > >> > > >>>>> > >> > > If the plugin is supposed to work without modification also >>>>> > with >>>>> > >> > > previous releases, I'd like to help to find out where the >>>>> > problem >>>>> > >> > > could be, but I need directions in order to try something >>>>> > useful. >>>>> > >> > Just >>>>> > >> > > to be more precise, I'm trying to use the plugin with OSG >>>>> 2.9.6 >>>>> > (not >>>>> > >> > > 2.6.*) but with DLLs version number "61" not "62" (ie my >>>>> build >>>>> > >> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). >>>>> > >> > > >>>>> > >> > > By the way, I didn't modify nor OSG neither the FBX plugin, I >>>>> > just >>>>> > >> > > copied the FBX plugin project from the last dev release to >>>>> the >>>>> > >> > > previous one and added it to my solution. I managed to build >>>>> > it >>>>> > >> > within >>>>> > >> > > the previous release without any source code modification, >>>>> but >>>>> > >> > > problems occurr only at runtime with an application crash. >>>>> > >> > > >>>>> > >> > > Regards. >>>>> > >> > > Alessandro >>>>> > >> > > >>>>> > >> > > >>>>> > >> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < suky0...@free.fr >>>>> > > >>>>> > >> > wrote: >>>>> > >> > > >>>>> > >> > > >>>>> > >> > > Hi Alessandro, >>>>> > >> > > >>>>> > >> > > What kind of problems did you have? >>>>> > >> > > I've proposed a modified FBX plugin with writer support >>>>> > (submission >>>>> > >> > > still pending). So if you have modifications, please tell so >>>>> > that I >>>>> > >> > > include them as well in future (re-) submissions. >>>>> > >> > > >>>>> > >> > > Cheers, >>>>> > >> > > >>>>> > >> > > Sukender >>>>> > >> > > PVLE - Lightweight cross-platform game engine - >>>>> > >> > > http://pvle.sourceforge.net/ >>>>> > >> > > >>>>> > >> > > ----- "Robert Osfield" < robert.osfi...@gmail.com > a écrit : >>>>> > >> > > >>>>> > >> > > >>>>> > >> > > >>>>> > >> > > >>>>> > >> > > > HI Alessandro, >>>>> > >> > > > >>>>> > >> > > > I haven't compiled the FBX plugin personally, but I >>>>> wouldn't >>>>> > have >>>>> > >> > > > thought it would be difficult to backport it to OSG-2.6, >>>>> just >>>>> > copy >>>>> > >> > > > the >>>>> > >> > > > code across, add the fbx plugin to the src/osgPlugins/fbx >>>>> and >>>>> > away >>>>> > >> > > > you >>>>> > >> > > > go. >>>>> > >> > > > >>>>> > >> > > > Robert. >>>>> > >> > > > >>>>> > >> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi < >>>>> > >> > > > a.tere...@gmail.com > wrote: >>>>> > >> > > > > I tried the new FBX plugin that comes with the latest >>>>> > developer >>>>> > >> > > > release (the >>>>> > >> > > > > one available on the website as a zip archive). >>>>> Everything >>>>> > >> > worked >>>>> > >> > > > fine, but >>>>> > >> > > > > unfortunately I need to use a previous version of >>>>> > OSG...the >>>>> > >> > > version >>>>> > >> > > > I must >>>>> > >> > > > > use is still 2.9.6 but in my case the "versioned DLL >>>>> names" >>>>> > end >>>>> > >> > > with >>>>> > >> > > > "61" >>>>> > >> > > > > (while the latest dev release DLLs end with '62'). >>>>> > >> > > > > >>>>> > >> > > > > So I tried to build the FBX plugin with the OSG version I >>>>> > need >>>>> > >> > and >>>>> > >> > > I >>>>> > >> > > > manage >>>>> > >> > > > > to build it successfully, but at runtime my applications >>>>> > crash >>>>> > >> > > when >>>>> > >> > > > loading >>>>> > >> > > > > FBX models (I'm talking also about osgviewer). >>>>> > >> > > > > >>>>> > >> > > > > Can anyone tell me if it is possible to use the FBX >>>>> plugin >>>>> > with >>>>> > >> > > the >>>>> > >> > > > OSG >>>>> > >> > > > > version I talked about or not? If not, can anyone suggest >>>>> > >> > > directions >>>>> > >> > > > about >>>>> > >> > > > > how to modify OSG in order to use the plugin? >>>>> > >> > > > > >>>>> > >> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express >>>>> > >> > Edition. >>>>> > >> > > > > >>>>> > >> > > > > Thanks. Regards. >>>>> > >> > > > > Alessandro >>>>> > >> > > > > >>>>> > >> > > > > _______________________________________________ >>>>> > >> > > > > osg-users mailing list >>>>> > >> > > > > osg-users@lists.openscenegraph.org >>>>> > >> > > > > >>>>> > >> > > > >>>>> > >> > > >>>>> > >> > >>>>> > >> >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > >> > > > > >>>>> > >> > > > > >>>>> > >> > > > _______________________________________________ >>>>> > >> > > > osg-users mailing list >>>>> > >> > > > osg-users@lists.openscenegraph.org >>>>> > >> > > > >>>>> > >> > > >>>>> > >> > >>>>> > >> >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > >> > > _______________________________________________ >>>>> > >> > > osg-users mailing list >>>>> > >> > > osg-users@lists.openscenegraph.org >>>>> > >> > > >>>>> > >> > >>>>> > >> >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > >> > > >>>>> > >> > > >>>>> > >> > > _______________________________________________ >>>>> > >> > > osg-users mailing list >>>>> > >> > > osg-users@lists.openscenegraph.org >>>>> > >> > > >>>>> > >> > >>>>> > >> >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > >> > _______________________________________________ >>>>> > >> > osg-users mailing list >>>>> > >> > osg-users@lists.openscenegraph.org >>>>> > >> > >>>>> > >> >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > >> > >>>>> > >> > >>>>> > >> > _______________________________________________ >>>>> > >> > osg-users mailing list >>>>> > >> > osg-users@lists.openscenegraph.org >>>>> > >> > >>>>> > >> >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > >> _______________________________________________ >>>>> > >> osg-users mailing list >>>>> > >> osg-users@lists.openscenegraph.org >>>>> > >> >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > >> >>>>> > > >>>>> > > >>>>> > > >>>>> > >>>>> ______________________________________________________________________ >>>>> > > This email has been scanned by the MessageLabs Email Security >>>>> > System. >>>>> > > For more information please visit http://www.messagelabs.com/email >>>>> > > >>>>> > >>>>> ______________________________________________________________________ >>>>> > > >>>>> > > >>>>> > >>>>> ______________________________________________________________________ >>>>> > > This email and any files transmitted with it are confidential and >>>>> > > intended solely for the use of the individual or entity to whom >>>>> > they >>>>> > > are addressed. If you have received this email in error please >>>>> > notify >>>>> > > the system manager. >>>>> > > >>>>> > > This email has been scanned by the MessageLabs Email Security >>>>> > System. >>>>> > > For more information please visit http://www.messagelabs.com/email >>>>> > > >>>>> > >>>>> ______________________________________________________________________ >>>>> > > >>>>> > > _______________________________________________ >>>>> > > osg-users mailing list >>>>> > > osg-users@lists.openscenegraph.org >>>>> > > >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> > > >>>>> > > >>>>> > >>>>> > _______________________________________________ >>>>> > osg-users mailing list >>>>> > osg-users@lists.openscenegraph.org >>>>> > >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org _______________________________________________ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>>>> org >>>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> ______________________________________________________________________ >>>> This email has been scanned by the MessageLabs Email Security System. >>>> For more information please visit >>>> http://www.messagelabs.com/email______________________________________________________________________ >>>> >>>> ______________________________________________________________________ >>>> This email and any files transmitted with it are confidential and >>>> intended solely for the use of the individual or entity to whom they >>>> are addressed. 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